Feedback talk:User/Avaera/Preventing troll culture in game

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bad idea. too easy to be abused by anon people on the net.--Knighthonor 01:45, 10 September 2012 (UTC)

Thanks for the feedback - could you elaborate on how it would be abused though? Bear in mind that should false reports be filed against someone, those who filed the false reports would be subject to possible repercussions themselves, and the most damage that could be done is incorrectly deny someone access to map chat for a day. -- Avaera 02:00, 10 September 2012 (UTC)
well the problem with that, is who defines what a TROLL is? thats the problem. people have their own view of what trolling is. So if people abuse this tool, they have the defense that they thought the person was trolling in their opinion. now they did no wrong. I seen systems like this done before, and they never work. its always abused. especially when its the internet.--Knighthonor 03:39, 10 September 2012 (UTC)
Well, my answer would be that ArenaNet is the only source who can define inappropriate conduct in their game, and they have already done that. From the Guild Wars 2 Conduct Breaches and Outcomes page:
The Rules cover such basic expectations as:
  • Don’t swear or spam or break any laws.
  • Don’t use a name or guild acronym that would offend someone.
  • Don’t harass other players.
  • Don’t link to pornography or advertise in the game.
  • Buy and sell items or services only through legitimate means authorized by Guild Wars 2 and us.
  • Report hacks and exploits and do not use them yourself.

...

The following will result in either a temporary account suspension or permanent account termination, depending upon the severity of the matter:

  • Inappropriate in-game behavior, such as obscene, offensive, or racist talk or behavior; abuse of another player; harassment; etc.
  • Selling or buying a Guild Wars 2 account, in-game item, service or gold for real-world currency in a manner not authorized by Guild Wars 2 and us; selling a Guild Wars 2 account for in-game currency; aiding others in such transactions, or advertising the intent to commit such acts
  • Selling or buying Guild Wars 2 or account related services of any kind for real-world currency in a manner not authorized by Guild Wars 2 and us
  • Repeating in-game chat to an excessive degree (“spamming”)
  • In-game linking to inappropriate sites, including those offering bots, macros, or other inappropriate third-party programs, or those related to selling or buying accounts, items, services or in-game gold in a manner not authorized by Guild Wars 2 and us
  • Taking advantage of another player (“scamming”) in order to take his/her items or account
  • Accessing another player’s account in order to take or delete characters or items
  • Abusing game exploits
  • Advertising cheats, hacks, or exploits
  • Using, developing, releasing, or promoting a “bot,” cheat, or exploit program
  • Engaging in PvP match manipulation, disrupting a PvP match by not actively playing in good faith, or any other form of PvP griefing, exploitation, or abuse
The parts relevant to reporting someone in the game could be displayed clearly on the report player window, as in the suggestion, so that it is clear what constitutes a breach and what should and should not be reported. Also, out of curiousity, what were the games where a similar system has been implemented? I'd be interested to see what issues arose because of them. -- Avaera 04:08, 10 September 2012 (UTC)