Feedback talk:User/Bacalao/Dervish Energy regeneration
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I agree. Even though that'll mean less Frenzy. :\ — Raine Valen 18:21, 26 Apr 2011 (UTC)
- Don't... if anything there should be some skill that allowed Paragons, Warriors and Rangers to get 4 energy regen by sacrificing something else, in order to open up more build options. Ex:
- Warrior Skill: (Strength)
"For 0.. 60 secs, armor set to 60, Str does not add ArP. You have +2 energy regen while weilding a staff / wand." - Ranger Skill: (Expertise)
"For 0.. 60 secs, disables Expertise energy reduction. You have +1 energy regen while weilding a staff / wand." - Paragon Skill: (Leadership)
"For 0.. 60 secs, armor set to 60, shouts and chants does not recover energy. You have +2 energy regen while weilding a staff / wand." - Ander01 15:44, 12 May 2011 (UTC)- That's actually a pretty brilliant concept. However, those skills would still have to do something in addition to the energy modification in order to be viable, because sacrificing a skill slot in order to get something that others have inherently doesn't work. But, this conversation should be continued on my talkpage, if it's to be continued at all, because it's quickly becoming a tangent to the original suggestion. — Raine Valen 18:32, 12 May 2011 (UTC)