Feedback talk:User/Bbarber122/A more effective Warrior deffence and attack

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  • Healing Signet - OP as hell, this is no christmas list. Every sec class can strip tons of hexes and conditions for a unruptable signet that heals...
  • Shield Stance - OP as hell on monks with secclass war. Unbeliveable mighty in GvG & RA
  • Protector's Defense - Same OP as rest. NN to explain.

--Kali Shin Shivara 04:15, 2 January 2012 (UTC)

Altough i don't agree often to such crude OP cries i have to agree to this one, all of them are OP as hell. Da Mystic Reaper 19:07, 7 February 2012 (UTC)
  • Healing Signet: Recharge to 8 and it's activation time to 1.5. Limit it's condition and hex removal to a non-scaling 1. Without a drawback that would be much better.
  • Shield Stance: split it for PvP. The PvP version remains unchanged but scale the duration for the PvE version to 2..10 and remove it's renewal effect.
  • Protector's Defense: I'll say it simple with this one. A stance than ends when moving on a warrior will never be used no matter how good it is. Right now it will be used by casters, if it wants to be good it needs a complete overhaul in how it works. Going for an energy version of Bonetti's isn't working for a warrior either since they are more in need of adrenaline that energy. Try to come up with something new and better. Da Mystic Reaper 19:17, 7 February 2012 (UTC)

I think that the modifications are quite OP. Maybe something like this is better.

  • Healing Signet - I would agree with that if it changes to strength, healing 40-100, removes 1-2hexes and 1-2 conditions and recharge time of 15 to 20 seconds. It would be good to see warriors making a efort to use this with Lions Confort.
  • Shield Stance - If the duration was 1-3 seconds and extended for 2 seconds for every 2 points of tactis and recharge of 15 seconds.
  • Protector's Defence - for 1-3 seconds plus 1 second for every 3 points of tactics ,allies adjacent to you have a 75% chance to block incoming attacks. Silvajef
Healing Signet needs to remain in Tactics at all time without needing an investment into Strength. The ability to give it a condition removal is something that could be added, hex removal however i doubts it. Pious Restoration can remove hexes as a self-heal but comes at the cost of a dervish enchantment making it a balanced skill. Those clever enough combine it with Grenth's Fingers for condition and hex removal in one but you still use 2 skill for it. Healing Signet with Healing plus multiple hex and condition removal without an aditional cost it far too strong, nvm the 1/4 casting time and 2 seconds recharge. It's basicly an every 2 seconds uninterruptable large heal that cleans you from almost every hex and condition you have, if not the next use will remove the rest. I'm keeping it to what i said, 1.5 casting time with an 8 second recharge and a non-scaling single condition and hex removal, that will be enough for a free skill. If you want more condition and hex removal look for different skills that could be used but without healing and only for the removal of conditions and hexes.
I'm still wondering why Shield Stance needs a change, i myself see it as the best defensive stance the warrior currently has. Any skilled warrior has an investment into Strength and even if the damage reduction isn't to it's max it is still a very strong defensive stance. Second after Shield Stance i consider Defensive Stance followed by Deflect Arrows. Bottomline is that it really does not need a buff at all since it's a very good skill already.
Protector's Defense however is a terrible skill wich does need a change. Let me properly explain why the skill needs a complete overhaul. A warrior always fight frontline and is moving around from one enemy to the next and does not stand still adjacent to it's backline allies doing nothing it is supposed to do. Protector's Defense is a skill that completely contradicts the way the warrior fights and it's purpose on the battlefield, it should fight front line away from it's allies and not be adjacent to them. Large range shouts that support allies such as "Watch Yourself!" and "Shields up!" are much more effective for party buffs since the warrior can use them while fighting. If protector's Defense wants to see use it must be usable for warrior at all times, allies come as a far second, it must also be usable in combat unlike it's current version. If you want it to be i'll repeat to what i said before, give it a complete overhaul and don't stick to it's current design since it's a complete failure as a warrior skill. Be original and come up with something a whole lot better. Da Mystic Reaper 18:11, 25 July 2012 (UTC)
Well shield stance needs a buff because is a tactics skill. Has you said "Any skilled warrior has an investment into Strength" and also in the weapon he chooses. This leaves few points to use in tactics and with low tactics you can have 2 or 3 seconds of shield stance with a high recharge time. is not good enough for most warriors that need to be in front of battle. Silvajef
It seems like you are making the mistake of believing Tactics isn't used by warriors at all "just because it is Tactics and Tactics is bad". Tactics is used because it has some very good and effective skills such as "To the Limit!". "Fear Me!", Thrill of Victory, Soldier's Stance and some of the defensive stances wich i mentioned above. Those that know how to make use of Tactics skill properly instead of going plain 12-12 are usually the better warriors. Strength is good to increase your damage output but won't make you more resilient and Lion's Comfort is a fairly weak heal, the only benefit it has is the adrenaline gain. Given that Strength has the offensive stances you don't need a full incvestment to be able to use them properly. I myself prefer Flail as IAS since it can be easily renewed costing only 4 adrenaline wich is very easily gained, to cancel it i often use Rush wich also allows me to chase and kite foes. Those 2 skills can easily be used to their full effect at rank 9 (8+1) Strength leaving plenty for Tactics (10+1) and have a full investment into your weapon (12+1+1). Tactics has a load of bad skills indeed but also has some of the best ones the warrior has. Learn to use Tactics skill properly first please before claiming it's bad "just because it is Tactics", after that make a proper judgment. Da Mystic Reaper 00:10, 26 July 2012 (UTC)
Well i see what you are trying to say, and i think you have taken my opinion has a critic of your own opinion. That was not the case. In my opinion the best warriors are those who adapt themselfs to the mission in hand independent if they spend more in tactics than in strength. That depends of the role you want to play. Of course i respect who thinks otherwise. I know that tactics have good skills that can be used by the warrior but i dont forget the time they last and how often you can use them in battle. And i can say that with the current skills you can find in tactics, i dont see the point to invest in skills that dont last long even with high level of tactics. there are some usefull shouts and stances in tactics but to be honest i only use them as a defensive warrior because then i invest in tactics. When i play offensive warrior i dont use any tactic skill and this is because they aren´t good enough. There are skills in tactics that seems that they were created for other professions to use, like Bonetti's Defense, Balanced Stance and Protector's Defense. All of those skills have decent duration with low tactics level and are more usefull to other classes to defend themselfs agains the warrior than the warrior use them to defend against other classes. I have a diferent way to play and i have diferent ideas about what should work better for the warrior. Of course i´m not always right and is always usefull see others opinions. Thanks for the reply. best regards. Silvajef