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I like this idea. Since the world can theoretically change fairly drastically overnight, when you stop playing for the night, then return to the same cahracter the next day 24 hours later, there might be some very noticable changes but nothing to indicate why they might have occurred. This, in some cases, might even discourage people to play. If every time they log in the world significantly changes, it might get a bit confusing and overwhelming. However if they can find out exactly what has happened, they wont just be blundering through the newly altered area taking it as it comes, they can understand the world they are in better. I think it would be a very unwise move on Anets part not to have some sort of mechanic similar to this idea in GW2. --Jimmer123 14:04, 9 June 2010 (UTC)