Feedback talk:User/Erasculio/Improve Shadow Step
May I say that that Stepping tends to be better used during combat, not just for the mobility, but mainly for this effect. Defensive shadow step like death charge and heart of shadow is good to get some distance for you and your target + the heal you get which is pretty do tbh, then a ims like dash afterward and 9 times out of ten they don’t follow; Offensive steeping like wastrel collapse, dark/shadow prison or great for there effect to set you or combo with, I personally like beguiling haze for an easy daze for those healers.
And do you really think this game should cater to some players over-extending like that, beside you’ll notice more experience sin don’t do that and wait for the group to engage the mob before stepping in. I don’t really see a point of 2 sec recharge steps other then noob sin wasting there energy, Although I would like to see one skill that copies shiro’s Riposting Shadows for pve, but merely for the fun factor.--BobbyT 03:39, 7 September 2009 (UTC)
- The problem with your examples is that in them the mobility effect of shadow stepping is useless. We could just replace Death Charge with a self healing, given how you still need another skill slot for a better mobility skill (Dash). Same with Beguiling Haze: we could just replace it with a "Target touched foe becomes dazed" skill, given how the distances in the middle of a fight are small anyway.
- The teleporting aspect of those skills need a buff, because right now the shadow stepping itself is useless. An increased range wouldn't help, thanks to how it would only help people to overextend (and thus die). Increasing the secondary effects would make them overpowered, without changing the mobility aspect. A very low recharge, however, would allow assassins to use the mobility aspect almost freely, killing a target and instantly moving to the next one for every enemy. It wouldn't help "noob sins", who would just overextend and die or waste all their energy; but that's a good thing. Let bad players either learn or be bad, while players who can use shadow stepping effectively would receive a major buff. Erasculio 11:07, 7 September 2009 (UTC)
- You'll also need some energy return when you shadow step, because using 5-10 energy per shadow step when the recharge is only 2 will add up pretty fast. Maybe an effect that would return 60% of the energy spent to the player could be implemented, otherwise shadowsteps would hardly be more viable than they are now - especially considering that they aren't all that useful in the first place. --Gah_ 16:20, 7 September 2009 (UTC)
The mobility part is not that useless as you think. If you think about the differences about war and sin and how they fight, a warriors can keep attacking just to gain adrenaline, then uses it on any target he choose, if by any chance he get snared, kitted, block. Then he can switch to an easier target to, either to build more adrenaline(why do warrior like spears to gain adrenaline with,), or to actually attack if the target was close enough,
If a sin gets snare and kitted in the middle of it’s combo, and only need to get off one more skill to get the kill, what would be better? Switching targets, dashing while cripple to catch a kitting foes, or stepping up to him for the kill. Can’t tell you how many times option #3 got a kill for me compared to the first too. Same reason why beguiling haze can be better then skull crack or golden ox strike, beside for melee to inflict daze as easily as BH can is very limited.
I’m not saying that warriors are not effected by snares by any mean, I’m just saying it can effect the sin more, and imo this is where shadow stepping can shine.
With death charge I can agree that it needs a change, just because it doesn’t help the sin at the start of a fight when at full health, or when he needs a heal, another self heal would be better in that case, but doesn’t mean the rest are like that, Heart of shadow is similar, yet beautiful skill, that has decent heal, and crazy utility with it's shadow step. For gah's idea i think giving a crit on its next attack skill would solve some enrgy issues, and i think the whole idea would be better on only one skill, like on of the lesser use shadow steps--BobbyT 19:24, 7 September 2009 (UTC)