Feedback talk:User/Falconeye/Better Ritualist Hexes Synergy

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  • Songkai sounds ok... especially for Anguish, Displacement, Earthbind, Union, Shelter... but before you can cast them in PvP you get rupted or you're dead because of 5 sec activation time. I would add a shorter activation time. In GvG this would be used for "Recuperation", but not for "Life". Spirits like Life, Restoration, Destruction are nerved with this skill when they last longer.
  • Anguished Was Lingwah... It's useless as it is in both ways, nobody really uses one of these very expansive hexes, because they are nearly useless except of your new clamour.
  • Clamor of Souls... Sounds interesting, but there should be some changes. 2 actication time -> because it's a high pressure hex then and should be easier to D-Shot. Remove the energy gain, also add rechange of 20+
  • Doom... completely OP, maximum 5-7 points of damage per sec, also add for every bindung ritual +5 sec duration of this hex, at least 20-30 sec recharge -> else another unstripable and unskilled hexways in HA and GvG
  • Renewing Surge is nice as it is actually in this build -> 1/2 recharge isn't needed on channeling, because it got a lot of potential
  • Binding Chains sounds a bit OP for hard snares in GvG... Winter's Embrace is the same in max duration but 1/2 damage.

--Kali Shin Shivara 02:47, 30 August 2011 (UTC)

doom would make me cackle madly in ha, it's completely op, 25 aoe armor ignoring dps is basically double heats that you can't ktie, and no team has enough hex removal to strip it, its also great spike support and would instantly make channeling rits one of the best midliners in the game, you can even go 11-10-10 channel resto commun and take defensive spirits and just doom-channeled strike on spikes and use mbas and pot for party support 24.130.140.36 03:05, 30 August 2011 (UTC)
I agree that Doom would just end up being abused. How about something like "Target is hexed with Doom for 0..5 seconds, the next time that foe is the target of an enchantment, the enchantment fails and that foe takes 50..60 lightning damage" and keep the current cost and casting time, maybe bump up the recharge to 25.69.114.229.120 08:40, 15 November 2011 (UTC)

Attuned Was Sonkai recharges itself when dropped since item spells are also spells, allowing you to recharge all of your spells and binding rituals whenever you like without recharge and barely any cost. You can gues it yourself that you either add the effects that the spell does not affect itself or change the drop effect, my advice do just the first. Da Mystic Reaper 01:32, 23 December 2011 (UTC)

Dont know how I missed such a rookie mistake; thanks DMR! ^_^ --Falconeye 03:08, 9 January 2012 (UTC)