Feedback talk:User/Guild Wars 3 perhaps/RTS Structures in WvWvW
The buildings you proposed sound like a pretty interesting and viable concept for WvWvW. I was taking a look at the Eternal Battlegrounds map one day and noticed that it has a high capacity for unit flow and general movement. I was thinking that it would be a pain to plug up so many rather wide choke-holds in order to cap enemy movement. I'm not sure how this would be implemented, but this suggestion would really add a different dynamic to the game by allowing for more movement control on the battlefield.
I was thinking though on how one would balance the amount of structures in the game. While I do like your idea that bases what you can build on a server's war score, I'm not sure that that's quite enough. I feel like unless there is absolute flawless communication between every single guild and player on a server in WvWvW, basing it on war score and giving a server an overall building cap could just promote problems. Let's say, I needed to build a defensive wall at the end of the tunnels on the west end of the EB, but upon trying, I find out that our server's building cap has already been reached and not even in the most efficient way possible. Turns out, random guilds and people had decided to just erect buildings willy-nilly around the map because everyone had individually thought that what they were doing was a good idea.
To solve this, I think that maybe an "edifice" could be constructed by assembling its individual pieces together on a battlefield. To do this, you would need to capture all of the corresponding towers, keeps or supply depots that contain--let's say--the three pieces that you need to start building an Artillery Battery. After it's built, you can't build another one, and it will remain operational until it's destroyed, even if its originating towers, keeps or supply depots were retaken by an enemy server. This idea sort of cuts down drastically on the amount of buildings one server could build, but I think that it would be the best for balance and also for intra-server communication. Mcscamper 04:56, 6 August 2012 (UTC)