Feedback talk:User/Guild Wars 3 perhaps/Skill building

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I think this is a very interesting idea, but perhaps not the entire skill system should be based on it. Firstly you will need some skills to start with and secondly there should be a basic skill tree, which you can aquire in a predictable way like buying or "quests" because some people could just be unlucky in learning skills the new way and could get frustrated. But maybe it would be possible to include this idea in a smaller scape, so that there are some elite skills for every profession which you can only learn by investing much time and training with lower non-elite-skills.

I agree 100% that players should start off with some basic skills just like they do now in GW1. I didn't mean to suggest that all skills must be learned in this manner. All level 1 skills should be immediately available or learnable/buyable/rewarded from some source. Also, my original suggestion was presented in a simplified way and mostly speaking to elite skill acquistion. However, I also envision this system applying to the natural progression of proficiency in any skill. For example, instead of Life Siphon's power being based exclusively on a player's level or attribute points, it could be based also or instead on how much you've used it. So at level 1, Basic Life Siphon may only cause -1 degen. With more use, it levels up to Improved Life Siphon with a degen of -2. With even more use, it levels up to Superior Life Siphon with a degen of -3, etc. All the while, it is also contributing to learning a more advanced or elite skill such as Life Transfer. Guild Wars 3 perhaps 01:39, 24 April 2011 (UTC)

I'm all for skills evolving, but not tihs much or it will force someone to play how they dont want to just to get a better skill later in the game.212.139.253.4 14:08, 6 March 2011 (UTC)


YAY! It looks like Anet is going to take the skills acquisition model in this direction afterall (at least in part). From Jon Peters on the New Gamescom Demo blog entry of August 15th, 2011:
A weapon’s skills are now learned by fighting with that weapon. Because weapon skills are tied to weapon use, there is no reason to visit a trainer and make choices about which ones to unlock. Instead, it makes more sense to learn how to use the weapon by, you know, actually using it. (emphasis added)
Now if they could incorporate that method of skill acquisition into the utility skills (at least partially), then I'll be very happy. It just makes sense; you get better at something the more you use it. Guild Wars 3 perhaps 02:38, 16 August 2011 (UTC)