Feedback talk:User/K61824/Warrior in PVE revisited

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Tanking:

Shadowform / Obsidian flesh are nice, but without shadowform no one would bring an assassin except as filler. Not many areas requires these skills.
Many areas are difficult for assassins and dervishes to tank due to heavy enchantment stripping. Stone Summit / Kournan Oppressors / Seers and Destroyer of Thoughts (Destroyer of Thoughts can remove shadowform / obsidian flesh) for example. Defy Pain is king here, can't be removed, impossible to interrupt.
And yes, I wouldn't mind if warriors had a slightly larger collision check while standing still. :)

Damage:

SoS needs a nerf. It's too powerful for what it does despite 'being nerfed' already. A good SoS can make or break a party. That said, the skillcap for an SoS is really low compared to any other playstyle.
True, dervishes has better damage than warriors against multiple targets but then again, dervishes usually blow up in a healing recharge if they get stripped.
Warriors have the same problem as elementalists and rangers in HM pve, armor affects their damage too much and increasing it would break them in pvp.

Utility:

Deep wound, cripple, knockdown, increased runspeed, interrupts, stance breaker, protection shouts and daze... warriors have all the good utility functions.
Paragons have range and the best protection shouts, and that's it.
From what I've seen, pulling is often used when it's totally friggin' stupid to pull. NEVER PULL unless there's a nearby group you might aggro. If you pull when there's no other nearby threats, you're simply giving away first strike (potentially pulling the AoEs to the whole party if you let them start casting) and a chance to ball up the mobs. Warrior can often hit defy pain and then pull, you don't need to prot whole party in advance unless you do stupid pulls like mentioned before. (use lion's comfort when your adrenaline is about to wear off between fights)

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Yep, weakness is the best anti-melee condition in pve, blind for pvp.
Daze is more difficult to remove. Blind can be removed by multiple skills and doesn't affect removal chance.
Never seen anyone bring the anti daze glyph / mantra for pve so far except VSF runs.
Empathy doesn't even do half the damage of backfire. Think backfire does about 140 damage while empathy clocks in at 55 depending on attrib of course.
There's no real caster version of soothing images, closest would be anything energy denial. Exhaustion cannot be removed except with an ele elite I've never ever seen played unlike soothing images.

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Warriors are ok in pve, it's not hard to get into parties and they're generally better off than other 'tank' classes with a few exceptions. 2 in a party is enough though, and the same applies to most professions. - Ander01 11:34, 16 July 2011 (UTC)


Thank you for the response.
I dont recall any non-monster-only skill has been decently used to remove obsidian flesh except chilblains (if your Ally get hit, which if you are the tank to ball everyone up your allies wont be the target most of the time), well of profane (you don't see that very often and you'll be safe most of the time if you dont walk into one), and disenchantment (Most notably with the Deep (yea, they may look for 1 warrior or 2 in a run, and the deep is pretty much empty except the day Kanaxai is put onto zbounty), Slavers and perhaps GW beyond). Order of Apostasy is another one but it is rarely used (or the boss died too fast for it to look obvious).
I do not recall Destroyer of Thoughts [Shatter enchantment/Mirror of Disenchantment (from wiki, both of which are spells)] can remove shadow form or Obsidian flesh because otherwise you won't see Glint's challenge farming using a terra tank (With a group of those you are bound to lose all your enchantments at some point if they can).
I found the Dervish may tank almost as good in most cases because the teardown effect (Lyssa's haste will interrupt other concurrent removals while some of your other enchantments heals you on teardown) and if your regen is covered by a heal teardown it would take a while to get yourself in danger (besides, if they remove your enchantment that means it takes another recharge to remove the hb/ua from monk or other enchantment on your other party member).
I've seen people bring the mantra for uwsc. Just so that Shadow Form won't get interrupted (distracting blow, no daze required), pretty much.
Daze may appear more difficult to remove because people don't bring the glyph or mantra (the world may be too used to one-build-fits all) when they may expect a prevalence of Daze.
I personally find warriors difficult to get into parties (at least for the trilogy part) except for FowSC and The Deep. Zmission/ Zbounty groups rarely take a warrior unless the warrior start his/her own group. (places where you play may be different however) K61824 22:33, 16 July 2011 (UTC)
Destroyer_of_Thoughts uses Hex_Eater_Vortex (Elite Spell. Removes one hex from target ally. Removal effect: deals 30...78...90 damage and removes one enchantment from foes near this ally.) According to Wiki they use Energy_Surge during Glint's Challenge.
Playing in the American districts because there's more people, even if I'd get better latency in the European. Just done the daily ZM with most chars, didn't take more than 1-2 mins to get into a party on either char. Self invite, don't be shy. :p - Ander01 03:00, 17 July 2011 (UTC)

Empathy...[edit]

It hurts a lot more then backfire. When your warrior is just standing there cause he can't afford to swing once, its a complete shutdown. Backfire yeah does decent damage. But it does it once. If I'm on my warrior with an axe and increased speed. The damage from empathy builds really fast and almost kills a warrior single handedly. I switch between my warrior (first character) and my necro for doing anything significant such as earning unlocks for GW2. I pretty much never worry about my necro being shutdown in pve no matter if I MM/blood support/discord spike. My warrior on the other hand sees a few areas here and there through out the game where she is worthless. One of the best things I've always loved about GW is its lack of requiring the holy trinity (tank/heal/dps). But warriors do need a little something to help themselves. Otherwise you are relying on the rest of the party to constantly remove any hexes or conditions from you most of the time. Hexes mostly. I find myself usually wanting to drop damage skills for extra health. And by the time I'm done judging the synergy and efficiency of skill to keep myself alive. I end up taking a pure tank with nothing but extra health and armor. And yeah I don't die easily. But I also don't help with damage and don't hold aggro from all the enemies cause the game isn't set up like other mmo's. Damienmortikai 04:14, 27 March 2012 (UTC)