Feedback talk:User/Mora/Warrior Skills

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Since I am discussing your changes I guess it's appropriate on this page. If you dislike it let me know and ask for speedy deletion. I have no intention of trolling you or whatsoever.

  • "I Meant to Do That!" 5 12 Shout. For 1...8...10 seconds, you cause knock down the next time an attack is blocked.

- Useless niche. If the opponent has a blocking stance or whatsoever and you need to get the knock in you'll use something that isn't this conditional. Like shock.

  • "On Your Knees!" 6 Shout. For 3...10...12 seconds, whenever you knock down a foe, that foe is knocked down for an additional 1 second (maximum 2...4...4 seconds). When this shout ends, you lose all adrenaline.

- Backbreaker is elite and has no other side effects, yet it costs tons of adrenaline. They did this because knocking somebody down for 4 seconds is insanely strong. And I honestly don't think you should be able to do it unless you're willing to sacc alot. Like 2 skill slots, exhaustion, ....

  • Defy Pain 6 Elite Stance. For 5...13...15 seconds, you have +5...17...20 armor. If you are below 50% Health, you have +10...34...40 armor instead.

Defy, shield bash and endure are fine. The problem is that they have trouble fitting in a slot. Nothing you can do will change that (unless you bring it to the absurd). You don't even want defy in your meta, trust me.

  • Drunken Blow 4 Melee Attack. Deal +5...41...50 damage. This skill has a 50% chance to miss. If it misses, you are knocked down.

- won't get used. You want this much damage when you're spiking. You do not want to have a 50% chance of a failed spike. You also can't pressure with this because you get knocked 50% of the time. It's not worth a second skill slot, and +50 damage is broken as fuck if it works.

  • Endure Pain 6 Stance. For 5...13...15 seconds, if you are below 33% Health, you have +10...34...40 armor.
  • Leviathan's Sweep 6 Melee Attack. Deal +5...17...20 damage. If you have 5 or more Strength, cause knock down if you land a critical hit.

- to random.

  • Shield Bash 6 ½ Touch Skill. If target foe is attacking, that foe is interrupted. If an attack skill is interrupted, that skill is disabled for 3...17...20 seconds and that foe is knocked down. No effect unless you are wielding a shield. --The preceding unsigned comment was added by 178.117.246.56 (talk).
"I Meant to Do That!" "I Meant to Do That!" — is at least less conditional than Irresistible Blow/Griffon's Sweep/Leviathan's Sweep. The shout just wouldn't have added damage as a variant.
"On Your Knees!" "On Your Knees!" — I was a bit iffy with this idea, but I thought lose all adrenaline would be a pretty steep drawback for it.
Endure PainDefy Pain Endure Pain/Defy Pain — Not sure why you think nothing can help under/unused skills, but changing them would at least help pull them out of that category (without shoving them into the meta).
Leviathan's Sweep Leviathan's SweepSee Stun on Critical Hit.
Drunken Blow Drunken Blow — high risk for high reward. Mora 19:56, 11 October 2011 (UTC)
I didn't say nothing could help defy pain and endure pain. I said their design meant that automatically they would have trouble fighting for a skill slot. I used them quite often myself in AB,RA and sometimes even GvG. If I'm not mistaking even topguilds used endure (albeit rarely!). Defy pain is just a gimmick most of the time. Your responses didn't adress the issues I pointed out. High risk high reward does not make it ok to lose your spike 50% of the time. Nor does it mean that globally you'll be able to pressure with it.It's a flawed skill, having a high risk high reward ratio doesn't change anything at all. 178.117.246.56 07:57, 12 October 2011 (UTC)