Feedback talk:User/Morgoth Bauglyr/Entity Stats (Based on Gamescom demo)

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I agree with this but I can see why they made it that way. It is probably the same reason the cap is 80: to appease people that need bigger numbers as validation of character growth. --Life Infusion «T» 00:15, 21 August 2010 (UTC)

I dont see a problem with the way it was in the demo[edit]

Larger numbers are going to be larger numbers. Doesnt mean the ratio will change.--Knighthonor 01:51, 22 August 2010 (UTC)

I like it better, I hope that based on this, and the fact that the recharge times are longer, combat is a little slower. I don't like how in the first game you go from full health to like, ten health in three hits, then a monk easily brings you back to full health. Beef Mcnugget 19:33, 9 September 2010 (UTC)

I never even played the demo, but from all of the vids that I saw, it doesn't look as good aesthetically. It doesn't really hurt a thing game-wise to just lower them, but it would help to clean the visual aspect up. At least in my opinion. Darkshine 03:07, 6 May 2011 (UTC)