Feedback talk:User/Pwrkaril/Withdraw Hexes

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From the first suggestion to the newly suggested one, I made the DF requirement significantly less because I want a primary monk to have DF in this skill, but having eight was too much. I also reduced the disabling because I felt that it was also too high. The disabling is in play so that it can help reinforce healing monks or smiting monks rather than protection style monks. User Pwrkaril sig.jpg Pwrkaril 00:04, 26 August 2010 (UTC)

I changed the healing amount from 10...38...45 to 5...21...25 healing amount per hex removed. I did this because I felt that this skill should focus more on the actual hexes being removed rather than granting a lot of healing. This is so that it is more on par with skills like, say, Remove Hex, etc. I want this skill to focus primarily on hex removal. That's it. I also changed the recharge time to 8 (it was 7). Finally, I lowered the casting time from 0.75¾ to 0.5½ to offset the nerfs I made for this skill. User Pwrkaril sig.jpg Pwrkaril 01:34, 26 August 2010 (UTC)
Reverted the activation time back to its orignal 0.75¾ time.
Also, any feedback on this skill is greatly appreciated. This skill is still unbalanced and I would always like to correct it. User Pwrkaril sig.jpg Pwrkaril 04:07, 26 August 2010 (UTC)