Feedback talk:User/Separ/Inventory Content List Generator

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+1[edit]

I would make use of this. I would sooner spend real-world cash on an inventory tool than I would on costumes or even mercenaries.

(However, I would be worried that this could allow other ppls to sniff out what's in an account and thereby increase the risk of getting hacked to those with lots of expensive items. It would need somewhat better security better than game logon requires, since that offers other protections.) – Tennessee Ernie Ford (TEF) 00:29, 3 December 2011 (UTC)

^ -1, allows hackers who have already have access to lookup your secret rares on your heroes. File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 12:58, 3 December 2011 (UTC)
I agree that making the inventory output accessed through a webpage like the Hall of Monuments Reward Calculator would be a security/privacy risk.  Could we instead make it accessible through a forward slash (/) command in the chat window while in a town/outpost (or, better yet, even a new menu/button command).  As I mentioned earlier (I know it was a long post, my apologies), it would then only be accessible if a player is logged in, providing the same level of security/privacy currently available.  The details of the content output (proposals in my previous post, thanks) could be just a text file output done in a similar way as a screenshot file or skill bar template file.  : )  Shawn@GWW 16:38, 3 December 2011 (UTC)

Yes please, I need this too![edit]

   I like this idea too!  I've been wondering about an almost similar idea and have actually been manually making my own txt files that list:
  • each character and their available heroes' names,
  • a character's exact age (via 'birth' date),
  • a character's campaign origination (including a separate indication if a character is in Pre-Searing Ascalon, because they're physically separated from all other characters)
  • a character's current location,
   (in this next section, "their"/"they" refers to characters and heroes)
  • their current profession (primary and secondary),
  • their current level,
  • their health & energy level (including bonuses, etc. as seen in a PvE town/outpost),
  • their skill bar code (as seen in a PvE town/outpost, but maybe names of the skills would be less cryptic),
  • their final attribute point distribution (after all the bonuses, etc. as seen in a PvE town/outpost), including unused points,
  • what they wear/wield (including the detailed upgrades and the properties of the item), including costumes for characters,
  • a character's alternative weapon set wields (including the detailed upgrades and the properties of the item),
  • the types of items in a character's own inventory and the Xunlai chest in order of occurrence (though actual item names, stack numbers, relevant properties, content of books, etc. would have been much more helpful),
  • which title tracks a character is pursuing (the title tracks including current progress would be much better),
  • where each character has fully scraped (percentage explored of each area accessed by a character would be much better),
  • a character's current completed and not-yet-completed quests in normal mode and if repeatable (including the missions and also a hard-mode version would be nice), and
  • a character's obtained and not-yet-obtained skills (regular, elite, etc.).
   In addition, I propose that we could also add the following data to the output:
  • a character's current total skill points and hero skill points,
  • a character's various current factions points,
  • costumes purchased, festival hats obtained, and
  • probably any other information in the Hero, Skills and Attributes, Quest Log, etc. windows, and at least any other in-game accessible text
   I would love to have the above automatically output to a txt file for a logged-in account, something like how screenshots are output to a bmp or jpg file in the Guild Wars folder in the player's Documents folder.  I know that some points might be not as readily available to code as others.  At least output anything that's visible as text somewhere in the game about the account, the character, and their related heroes.
   The developers could release code/updates to the GW engine or whatnot in steps.  Because the output txt files are never re-read into the game, modification to the type of output content, etc. would not break the game.  I'm sure there's at least some way to call a function to access the same output strings that are displayed in 'tool-tip' pop-ups, windows, etc.  If you want, I'll come and code it, to help with resources.  : )
   Because this output wouldn't be for in-game viewing, it wouldn't put too much stress on the server to retrieve this data.  To further ensure that, make it only accessible from an outpost, etc. (possibly even having a "loading screen"-like progress bar to prevent a player from disrupting the download).  Perhaps even make it only accessible (per account) once every hour (something like the You have been playing for X hours message timer, or use another appropriate time interval).  There would be no security/privacy threat if the txt file can only be generated via a slash (/) command in the chat window while in-game.
   Once a txt file is output, a player can manipulate the data in their own way—such as regrouping differently, putting it into a word-processor for formatting, or even to create a table in some way, just to name a few.  I spent days to weeks trying to type up and organize this info just to know if I have certain things or if I have a weapon or an armor upgrade on one character's hero that I need for another character, etc.  If I spent more time playing and less time administratively managing this info, I might actually save significant real-life time and do something practical with it or at least play more, maybe even buy more due to the resulting fun.  As it stands now, I almost feel like it's a second job and might opt to do something/anything less stressful!
   Thanks and keep up the good fight, Arenanet/GW!  Shawn@GWW 06:06, 3 December 2011 (UTC)