Feedback talk:User/Talamare/Dulled Weapon

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I'm not big on turning Ritualist into the crap shoot of all profession abilities. They already do enough,a debuff to attack speed gives them even more they can do. I'm for turning this skill into a negative weapon spell targeting foes. Also the upkeep is too high for a this skill just like other attack speed debuffs. ~>Sins WDBUser The Sins We Die By Sig.png 19:02, 22 September 2009 (UTC)

Nah i think is a nice skill because now is quite unused. And the debuff of attack speed is very low compared to others, and is also conditional.Ciotto 21:54, 22 September 2009 (UTC)
I don't understand the first part of this comment. This is also not going to be condition in frontline vs backline situations and there is no way it's going to be conditional in fights around the guild lords.~>Sins WDBUser The Sins We Die By Sig.png 00:08, 23 September 2009 (UTC)
basically you need to keep spirits up for full effect, and in this meta good luck doing that... not to mention a 25% DAS would probably at best only cancel your ias (or weaken your ias if youre using 33% ias) Talamare 01:35, 23 September 2009 (UTC)
I disagree that the conditional would be difficult to pull off, however you are correct that the DAS is small. I don't see a need for more professions to add to hex stacking though or add more forms of melee hate. As a final point relating functionality to name, why does it take longer to swing a dull weapon? ~>Sins WDBUser The Sins We Die By Sig.png 05:06, 23 September 2009 (UTC)
I agree that this could use a buff, though bear in mind it's not just assassins and scythes at the moment... other weapons get a fair benefit from crits too, especially, say, axes. This can already decrease raw damage output nearly as much as Blurred Vision, it's just that BV prevents secondary effects (e.g. conditions, +dmg et.c. from attack skills) and adrenaline gain as well. On the other hand, this has a large AoE iirc, but it's in a much poorer attribute line. 188.74.101.228 15:56, 3 December 2009 (UTC)