Feedback talk:User/Talamare/Healing Ring
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Keeping with the original function of the skill, wouldn't it be more consistent to have the target not be healed? Or was changing this your intention? Bathory talk 06:05, 26 September 2009 (UTC)
- The target would probably still be healed regardless due to Divine Favor bonus. :p Vili 点 06:56, 26 September 2009 (UTC)
- Which is fine, to me. Doesn't this skill heal you Divine Favor bonus now? Bathory talk 07:02, 26 September 2009 (UTC)
- you mean it makes a ring around the target, and heals everyone near the target except for the target... I think even if you made a spell like cost 1 energy and have 0 recharge with 500 healing, it still wouldnt be seen on any "none ball" teams -Talamare- feedback 10:13, 26 September 2009 (UTC)
- Almost a joke suggestion but what if - Spell. Create Healing Ring at target ally's location. For 5 seconds, allies near this location are healed for 10...34...40 each second. -Talamare- feedback 11:45, 26 September 2009 (UTC)
- Change the second suggestion to "target other ally" and it becomes preferable. Shayne Hawke 14:52, 26 September 2009 (UTC)
- its a 10 energy heal with 20 seconds recharge... its fine with it having self target -Talamare- feedback 00:12, 27 September 2009 (UTC)
- Change the second suggestion to "target other ally" and it becomes preferable. Shayne Hawke 14:52, 26 September 2009 (UTC)
- Almost a joke suggestion but what if - Spell. Create Healing Ring at target ally's location. For 5 seconds, allies near this location are healed for 10...34...40 each second. -Talamare- feedback 11:45, 26 September 2009 (UTC)
- you mean it makes a ring around the target, and heals everyone near the target except for the target... I think even if you made a spell like cost 1 energy and have 0 recharge with 500 healing, it still wouldnt be seen on any "none ball" teams -Talamare- feedback 10:13, 26 September 2009 (UTC)
- Which is fine, to me. Doesn't this skill heal you Divine Favor bonus now? Bathory talk 07:02, 26 September 2009 (UTC)