Feedback talk:User/Talamare/Illusion of Weakness

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Sugguestion 1 should be fine, too large of a health sacrifice will keep it unusable in combat, the 20sec recharge should be long enough to prevent invincibility. Weaponmaster 21:56, 3 October 2009 (UTC)

Well, this shouldn't be a "use in the middle of battle for an epic self heal" skill. This should be a skill used before battle, like the Dervish interventions. Granted, instead of a long cast time this one should have a large health loss, but I like the idea of making the health loss less than the health gain. The second suggestion is perfect, in my opinion. User Bathory Spirit to Flesh.jpg Bathory talk 06:44, 4 October 2009 (UTC)
power creep - Watchful_Intervention -Talamare- feedback 00:45, 5 October 2009 (UTC)
Can't see where you're going with that. o.O User Bathory Spirit to Flesh.jpg Bathory talk 00:46, 5 October 2009 (UTC)
That skill and this skill are essentially the same thing, the only difference is this skill cost half your life... so this one is far too weak, I understand that mesmer are suppose to have less defense then dervish, but still this is a bit too wide I think -Talamare- feedback 01:22, 5 October 2009 (UTC)
120 shouldn't be half your life...Plus, Watchful is clearly better because it's target ally and requires no health loss. But it's also in Mysticism. I can't really see people bringing this when they wouldn't bring it now, it'd just be more practical. RA, AB, CMs and the like. User Bathory Spirit to Flesh.jpg Bathory talk 04:12, 5 October 2009 (UTC)