Feedback talk:User/Talamare/Shattering Assault
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Dagger average hit is about 20 or less, so +30 should equal about the same amount of damage it is currently Talamare 11:04, 22 September 2009 (UTC)
- over nerfing it 10 energy & 12 second recharge? no one would use it reduce energy cost to 5 and recharge to 10 or keep it as it is but make the atack always land a critical hit --Aura 16:45, 23 September 2009 (UTC)
- sigh... fine... 8 recharge Talamare 16:50, 23 September 2009 (UTC)
- First, the not commonly used part should weigh heavily against this suggestion. Second, the recharge is short because you can't use it on recharge. You need to fulfill the Off-Hand requirement first. Third, it's an attack and not as easy to use and much easier to deal with than a spell. This is a powerful skill, yes. It's also an elite Dual. Elites are powerful. Duals are powerful. I don't really see a problem with this skill. Bathory talk 04:48, 26 September 2009 (UTC)
- actually you can use it on recharge as long as there exists lead and off hand attacks that have same or less recharge then it... and saying "its elite it should be insanely OP" isnt much argument -Talamare- feedback 10:05, 26 September 2009 (UTC)
- It's not "insanely OP" in PvP. Bathory talk 04:11, 27 September 2009 (UTC)
- Wait until the R/A return using this skill -Talamare- feedback 11:05, 27 September 2009 (UTC)
- The Escape R/A builds weren't even that annoying. The only reason I saw them flay most people open is because the monks I saw them target had gone Mo/D. No Shield skill, so the Rangers just Exhausted them to death. I've used this on Assassins before, and it's only crazy when your foe depends on Enchantments too much. It's okay when they use some Enchantments, particularly Guardian and not much else, and worthless when they don't use any. It varies too much to be broken enough to be nerfed. With things like VoR, everyone has 8 skills so they can get hit with the damage. With stuff like Savannah Heat, everyone can take damage. This only hurts foes that bring Enchantments, require you to use a lead and an off-hand before on that foe before you can actually remove the Enchantments and, while unblockable, are still affected by things like Shield Bash pretty devastatingly to you. Bathory talk 16:44, 27 September 2009 (UTC)
- Wait until the R/A return using this skill -Talamare- feedback 11:05, 27 September 2009 (UTC)
- It's not "insanely OP" in PvP. Bathory talk 04:11, 27 September 2009 (UTC)
- actually you can use it on recharge as long as there exists lead and off hand attacks that have same or less recharge then it... and saying "its elite it should be insanely OP" isnt much argument -Talamare- feedback 10:05, 26 September 2009 (UTC)
- First, the not commonly used part should weigh heavily against this suggestion. Second, the recharge is short because you can't use it on recharge. You need to fulfill the Off-Hand requirement first. Third, it's an attack and not as easy to use and much easier to deal with than a spell. This is a powerful skill, yes. It's also an elite Dual. Elites are powerful. Duals are powerful. I don't really see a problem with this skill. Bathory talk 04:48, 26 September 2009 (UTC)
- sigh... fine... 8 recharge Talamare 16:50, 23 September 2009 (UTC)