Feedback talk:User/Tennessee Ernie Ford/Grace period for choosing home worlds

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Frequent players vs infrequent ones[edit]

I think, your idea is more something for the ones, that can play from the start. I will for example create my 4 charakters, but have no real time to play, so it also makes no sense for me to search for a guild. Furthermore, my RL friends have also no time, so they will buy GW2 first some time after realease. I think, it would be far better, if players have may 3 changes to switch worlds for free for one year after first log in in GW2. --Naruuu 17:04, 25 July 2012 (UTC)

Yeah, that's a good point. I'm going to modify my suggestion to allow for a grace period that applies to all players, regardless of when they start and how often they play. Thanks for your comments. – Tennessee Ernie Ford (TEF) 01:39, 26 July 2012 (UTC)

World transfers, too[edit]

Once again, TEF, I applaud your foresight. I would also suggest a "world transfer" package, which is similar to a character transfer but applies to all characters on a given world, made available for free once per account (to be used at any time, not just within the first 48 hours). -- Armond WarbladeUser Armond sig image.png 18:11, 25 July 2012 (UTC)

Thank you.
I'm not sure I understand what you mean by the package. Is it meant to allow everyone on the world to leave (if they decide the world is too fail for words)? Or is it simply a way to allow everyone to have a longer grace period than I suggested? (Although, tbh, I probably support both ideas and am updating the suggestion accordingly). – Tennessee Ernie Ford (TEF) 01:39, 26 July 2012 (UTC)

Also, why restrict to one world?[edit]

Excellent suggestion. You identified several potential pitfalls of limiting players to a single server. It would go a long way towards building goodwill among the players if ArenaNet were to implement your suggestion as well as help correct the mistakes you identified.

I understand ArenaNet's rationale for charging for server/world transfers both from a population balancing perspective as well as for micro-transaction income. But even they have to recognize that the scenarios you presented will happen within the first 1 to 2 weeks of launch. Allowing free transfers during that time will actually help balance things better than charging for those transfers. It will also avoid the anger that would result if players had to pay real money to correct these issues.. Then, once the dust has settled after the first 1 or 2 weeks, re-instate the charge-for-transfer system.

You may also be interested in reading this feedback post if you haven't already. It speaks to the potential problems of limiting players to a single server/world in the first place. Guild Wars 3 perhaps 18:15, 25 July 2012 (UTC)

Yeah, server moves have to be rare for a variety of reasons. But there's a balance between reducing the amount of "follow the winners" and protecting the masses from simple mistakes.
Separately, I'm not sure how I feel about Drolma's idea (which is why I haven't yet responded to it). On the one hand, I would also like to play with both guildies and with friends (who chose a different world). On the other hand, guesting (if it's unrestricted) reduces this to who you want to WvW with, which I think is a reasonable simplification of the system. (I can already imagine the number of support tickets with questions like: "hey, my guild is on a winning server and all my peeps are getting awesome Power of the Mist rewards — why am not getting them, too?")
Thanks, as always, for your feedback. – Tennessee Ernie Ford (TEF) 01:39, 26 July 2012 (UTC)