Feedback talk:User/The Sins We Die By/Conjures

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seeing as eles have better damage capabilities in nearly every way, i find it likely that these were intentionally put in for use as a secondary profession's skill. with wands and staves attacking at the usual once every 1.5 seconds, adding 20 or so dmg to each hit would be barely notice able, especially as you'd be most likely spend most of your time casting spells. so i'd be willing to bet the devs did not intend for primary eles to use these in the first place.Akbaroth 13:25, 19 September 2009 (UTC)

Change is clearly designated to be around attacking classes. Additionally, I think you missed my point about weapon swapping or you are just unfamiliar with the concept. ~>Sins WDBUser The Sins We Die By Sig.png 18:09, 20 September 2009 (UTC)

Yummy.--Underwood 22:17, 22 September 2009 (UTC)

These have never bothered me as passive skills. Not everything needs to be a skill that needs to be watched intently to get a decent effect out of it. There turn some extra attribute points in to a small damage boost as long as you're dealing the right type of damage. So what? User Bathory Spirit to Flesh.jpg Bathory talk 13:12, 24 September 2009 (UTC)
I rly lol'd when I saw this suggestion Lilondra User Lilondra Sig.jpg*poke* 18:36, 9 October 2009 (UTC)
Why? Because it's not a big issue or because I put so much thought into such a small issue or both? ~>Sins WDBUser The Sins We Die By Sig.png 04:23, 10 October 2009 (UTC)

Doesn't fix anything. It's not hard at all to switch to a staff and re-use this. The increased "activity" is barely noticeable. Dark Morphon 14:42, 22 November 2009 (UTC)

Plus, this game would be dreadful if everything required active thought and attention all the time. Adding another little factor to the game isn't going to require more skill or make it more fun. It'd just be annoying and pointless. If someone wants to go X/E for a Conjure, why not let them? User Bathory Spirit to Flesh.jpg Bathory talk 23:19, 22 November 2009 (UTC)
Bathory is making a point here, the added weapon switch doesn't add any interesting play, just a minor annoyance. Dark Morphon 10:20, 24 November 2009 (UTC)