Feedback talk:User/The Wind Sage

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Malign Intervention Malign Intervention 20%Sacrifice 25 Energy3 Activation time60 Recharge time

Elite* hex spell: Target foe is hexed with Malign Intervention for 0...16...20 seconds. While hexed with Malign Intervention, target foe suffers -1 health degeneration. Whenever someone dies while under the effects of Malign Intervention, a level 1...14...17 allied Malign Horror is summoned and the foe's corpse is exploited. Whenever a Malign Horror successfully deals damage, the damaged foe is hexed with Malign Intervention for 0...12...15 seconds and you lose 2% of your maximum health.

  • Although I've never seen a skill turn from non elite to elite, this could be a fun exception. To keep balance, an elite death magic skill would have to become non elite most likely, and I believe a good candidate for that would be Contagion.

I'm not crazy: I know there would NEED to be a PvP version of this skill.

Malign Intervention Malign Intervention (PvP version) 10 Energy2 Activation time15 Recharge time

Elite hex spell: Target foe is hexed with Malign Intervention for 0...16...20 seconds. While hexed with Malign Intervention, target foe receives 20% less benefit from healing and suffers 1...3...3 health degeneration. Whenever target foe is healed, the healer loses 1...4...5 energy, and is hexed with Malign Intervention for 0...16...20 seconds.