Feedback talk:User/Tounaku/Actively Passive Binding Rituals
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I actually think that Draw Spirit should be left as it is. Moving spirits is just such a basic action, anybody should be able to take advantage of that (I also wish it was 0 energy but that's another issue). Also, it makes me sad to see another "destroy spirit" skill. Previously Unsigned 18:09, 18 November 2009 (UTC)
- Most of these seem far too similar in fuction (33%, 50%, ?), example your Soul Twisting is handsdown superior/flexible over your Ritual Lord. Why not give Soul Twisting the merged Signet of Creation PvE function to do away with all that... and free up Rirtual Lord for something more creative? How about a M:tG Summoning Sickness-style penalty? Plus, Ritualists need creative/tactical incentives for destroying thier bodyguards/skill-tiggers; short-term incentives that need to be greater then the long-term incentives of keeping alive, staying earshot, buffing allies or leeching off thier energy. --Falconeye 04:08, 24 November 2009 (UTC)
- I would just drop the cost of Draw Spirit to 1. The problem with many of these is that they're too complicated and I'm not even sure if they *could* be implemented... for example, Ritual Lord giving a temporary block chance like that? 188.74.101.228 15:50, 3 December 2009 (UTC)