Feedback talk:User/Underwood/Equinox

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Ehhh... a bit too fatal, I'd say. The stuff you mentioned are powerful enough already, and a two minute diversion would be ungodly. -- NUKLEAR User NuclearVII signature 3.jpgIIV 18:48, 4 October 2009 (UTC)

Diversion adds recharge instead of disabling. Previously Unsigned 23:01, 5 October 2009 (UTC)
Ah. I see. Well, then blackout mumble mumble mumble. -- NUKLEAR User NuclearVII signature 3.jpgIIV 17:28, 7 October 2009 (UTC)
It's better than it is now, but it's still just too niche. Skills with functions like the one you're suggesting are bad because they lead to things which are only good once in a blue moon but OP in that instance. It needs to be something which is a little easier to get a beneift from, but which won't lead to you being able to completely shut down the entire enemy team. 86.27.179.159 13:34, 16 October 2009 (UTC)