Talk:Ancestor's Visage

From Guild Wars Wiki
Jump to navigationJump to search

Mr Miyagi -Talamare- feedback 03:18, 22 October 2009 (UTC)

lol yep just checked the page to see if someone had commented this. :P --Sensei 04:56, 25 October 2009 (UTC)

Client stops responding if used for tanking lots of foes[edit]

moved from Ancestor's Visage

Can and most likely will cause your client to stop responding if used while tanking many enemies. (This was observed when tanking the Spectral Vaettirs in Jaga Moraine.) --The preceding unsigned comment was added by (talk • contribs) at 21:58, 27 April 2011 (UTC).

"I think that's an item for the talk page (until lots of people report suffering it)" — Tennessee Ernie Ford
I can confirm. I tested it a few days ago after I read complaints ingame. In addition, there is a recent thread at the german wartower forum. The discussion in that thread came to the result that it is an issue with the client, since it depends on the camera angle (whether you look at the mob or not) and the distance (because effects are not calculated for you, if you are quite far away). It starts with small lags ('regular-sized' pull in the underworld main chamber) and may end up with freezing the client or even PC (30+ vaettirs, tanked with 'Mantra of Earth', 'Ancestor's Visage' and 'Sympathetic Visage' = a hell a lot of numbers). –User ARTy sig.png 02:10, 28 April 2011 (UTC)
Does it matter what your machine specs are? What gfx options you are running? I think before posting a note like that in the main article, we should offer something more than, sometimes some people see their client freeze for an unknown duration. (Maybe that information is on the wartower thread.)  — Tennessee Ernie Ford (TEF) 03:28, 28 April 2011 (UTC)
Afaik the machine and gfx options don't matter, or at least only affect it little. If there are lots of enemies, the client does not only freeze for a moment, but rather completely. I'd say it 'crashes', though the game does not close itself with the usual error report window. –User ARTy sig.png 01:43, 29 April 2011 (UTC)
You're saying no matter how powerful my CPU or GFX cards, the game is going to freeze/crash predictably any time I try to tank 30+ vaettir using Ancestor's Visage? Why is Ancestor's Visage more problematic than any of the Smite/Prot skills? Why does it only affect the one build and not any of the others? I'm not discounting the anecdotal evidence, but it sounds really odd to me that this would be a universal problem for only one skill.  — Tennessee Ernie Ford (TEF) 02:46, 29 April 2011 (UTC)
One single attack affects the whole group, since it is 'adjacent'. 36 damage numbers every second is not comparable to 36² = 1296 times −3 energy almost every second.
I guess high-end-machines can handle it, but I am not suprised that it kills the standard. –User ARTy sig.png 22:48, 29 April 2011 (UTC)
Old thread about it. -- 00:12, 30 April 2011 (UTC)
My computer, which is old, can handle much more complex computations without slowing down. On the other hand, display issues can knock it out of the water. So, perhaps, if people turned off the display of damage numbers, this wouldn't be an issue. There are other hexes and enchantments that have distributed effects; why aren't those also affecting the client?
I've looked at the thread and I see a couple people reporting they can replicate the issue, but others claiming they could not. The machine specs are different. One person suggested turning off the display of damage numbers, but it's not clear to me if any of the AMD-CPU owners (the ones reporting an issue) tried that.
Short story: I believe that some machines crash when using multiple copies of Ancestor's/Sympathetic Visage, but I think even those threads don't support it happening consistently to everyone regardless of GFX settings, monitor settings, CPU card, and GFX card.  — Tennessee Ernie Ford (TEF) 01:02, 30 April 2011 (UTC)