Talk:Bladeturn Refrain

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Has anyone tried this for PVP? Wondering if it does any good against warriors, dervs, and maybe some assassins? --The preceding unsigned comment was added by User: (talk).

No, but it probably would be effective. Calor Talk 02:22, 28 February 2008 (UTC)
Probly. — Eloc 05:07, 29 February 2008 (UTC)
It can't be very useful, as most damage is elemental/armor-ignoring (from casters) and this can only prevent a lot of damage from axe and sword warriors or dervishes. Ninjas In The Sky 08:46, 15 March 2008 (UTC)
And they can use elemental weapons. And a lot of dervish enchants and avatars change damage type to non-physical. -- 12:11, 28 May 2008 (UTC)
It's almost worth it just because you can precast on monks and other squishies before pvp battle and maintain without worrying about it being removed. Okay, there are plenty of ways this could be ineffective, but it's not even an elite and it is potentially one less thing monks have to worry about. -- 14:50, 19 April 2009 (UTC)
This skill isn't too bad now. You can keep it up on the entire party permanently, and that adds up to a lot of damage reduction.Grentch.jpgGlory 15:11, 19 June 2009 (UTC)
In pvp, there are two problems with this skill. In unorganized PvP, you'll have issues maintaining it because you can only rely on yourself to have shouts to refresh it, and can only refresh it on allies within shout range. In organized PvP, as soon as one enemy spots it, the ones that do slashing damage will swap to elemental weapons. But I guess that can have it's own benefits if you use skills like ward against elements.
The block chance is too little to prevent much of anything TBH. In my mind, it was more useful pre-update. 01:33, 6 July 2009 (UTC)
Ya, it reminds me of winds, it's just not worth the trouble IMO and it won't stack well with other sources of blocking. 20% and a 50% prot = effectively 60% block chance, or 20% and a 75% stance = 80% block chance so it's less helpful the more your team has other sources of blocking and most teams at least have blocking prots. 03:59, 10 April 2010 (UTC)

reset indent It's definitely worth the trouble. Party-wide, unstrippable, infinitely and freely maintainable block for only 1 skill slot is super awesome. Not only does it flatly reduce x% of attack damage including most attack skills, it also reduces enemy adrenaline gain, and protects you from x% of all attack skill interrupts. 20% is extremely fine, make it significantly more and it would be way, way broken, if it isn't already. User RolandOfGilead sig.png Roland of Gilead talk 16:40, 9 May 2011 (UTC)

Shouts being renewd?[edit]

Does this renew itself with a shout being renewd (say by Save yourself spamming?) 13:05, 17 February 2010 (UTC)

No, the shout must end before the echo is renewed 00:30, 5 March 2010 (UTC)