Talk:Dormant Husk

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looks like anet really wanted to be sure that Fungal Blooms only use this skill once.^^ —ZerphatalkThe Improver 16:51, 20 November 2007 (UTC)

looks like 9,999 is the biggest recharge time possible. Who wants to try whether i am right, using Diversion and waiting a while?^^ —ZerphatalkThe Improver 14:03, 24 November 2007 (UTC)

practice for E/D mystic regen tanks[edit]

40 damage reduction =stone flesh aura (roughly) and +20 Health regeneration =6-7 enchants prenerf mystic regen on 8 earth prayers for 3 regen each enchant (roughly)...--Life Infusion «T» 06:41, 8 February 2008 (UTC)

Is it really 20 pips or do they just get 20 life each second?
its 20 regen. but since regen caps out at -10, the extra ten degen is perhaps used to negate conditions. so if they have +20 and you inflict burning and poison on them, 20-7-3=10, so they still have +10 health regen. User-Wandering Traveler Sig.png Wandering Traveler 18:22, 27 February 2008 (UTC)
1. poison is 4 degen 2. 20 regen is 40 life per second, not 20 - Wuhy User Wuhy sig.jpg 11:56, 31 July 2009 (UTC)
Wuhy. "11" regen is 20 life per second. "20" regen is 20 life per second. "10000000" regen is 20 life per second. After 10 pips, it caps out and you gain 20 life per second with no further bonus besides countering degeneration. 64.111.136.48 20:51, 16 December 2010 (UTC)
His point was that you should only allow for the cap at the end, for the sake of clarity.
e.g. 40 -7 -4 = 29 = 20 active pips. It becomes relevant because, if you've a shit-load of degen, then 40 might counteract it and still give you max health regen, where 20 would not. User A F K When Needed Signature Icon.jpg A F K When Needed 07:54, 28 April 2011 (UTC)

Duration?[edit]

was just wondering what the duration of this skill is..

Considering its recharge, I'd say pretty long. User-Wandering Traveler Sig.png Wandering Traveler 18:22, 27 February 2008 (UTC)
I'd say it has the same end effect as Feigned Neutrality litttlebeck 20:54, 8 March 2009 (UTC)
From what I've observed it can last around 15secs or so, but they can choose to end it early if they want to use a skill. Generally they ended it early when i pulled out of melee range and harassed someone else in their party. Puk 00:15, 10 January 2012 (UTC)