Talk:Eremite's Zeal
From Guild Wars Wiki
Jump to navigationJump to search
This skill requires you to loose an enchant in order to get the skill effect. Even though it does not say, if you lost an enchant in this way... Halogod35 03:56, 15 May 2008 (UTC)
- Please sign your comments. — ク Eloc 貢 02:43, 19 February 2008 (UTC)
idk if it was fixed or u just missed sumtin but... Spell. Lose 1 enchantment. If an enchantment was removed in this way, you gain 1...5...6 Energy for each adjacent foe (maximum 15 Energy). Concise description Spell. Remove one of your enchantments. Removal effect: you gain 1...5...6 Energy (maximum 15) for each adjacent foe. i see no problem w/ descriptions ;) --Fallen Scythe 15:44, 3 April 2010 (UTC)
- The only problem with the description is that the consice one makes it sound like it's capped at 15 energy per enemy, not 15 energy total, but whatever. Widowmaker 23:20, 13 October 2010 (UTC)
Dervish Update:[edit]
After the update, this skill is not used by heroes 72.70.244.125 01:30, 20 February 2011 (UTC)
- Nope, heroes use it. Tested it just now, and even heroes with derv secondaries use this. Shadow Knight 22:05, 19 March 2011 (UTC)
- Did some testing. Heroes don't use it unless enchanted, as per the old functionality. However, they do take the new range (earshot) into account instead of the old adjacent range. They use it when their energy has dropped to 50 % and at least one foe is within earshot. --94.254.109.238 21:21, 15 April 2021 (UTC)
- Nope, heroes use it. Tested it just now, and even heroes with derv secondaries use this. Shadow Knight 22:05, 19 March 2011 (UTC)