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If you have an e-management to make up this high energy cost, the skill isn't half bad. If a meleer stays even one second in it they get shut down for 10s. Cute. Ninjas In The Sky 10:40, 23 June 2008 (UTC)

It's a very good spell actually, since you can neutralize entire groups with it, but still use it as a damage nuke (it deals just as much damage as Searing Heat except for the conditional burning). This skill has saved my team more often than I can remember. And 25 energy every 30 seconds shouldn't be a problem if you're an elementalist. 05:32, 1 October 2008 (UTC)