Talk:Glyph of Renewal

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Diversion[edit]

Does it _always_ override the effect? Or only if it's cast after being hexed with Diversion? If you cast it and get hexed, wouldn't it actually be

(Glyph)next skill instanly recharges -> 0 seconds, but then add (Diversion) +X seconds

? Isn't that an anomaly if it instanly recharges in both cases? —ZerphatalkThe Improver 16:28, 2 December 2007 (UTC)

Uh...If you get hexed, THEN cast this Glyph, this Glyph is the skill Diversioned. So...I don't know what you're talking about... 71.245.167.36 06:21, 20 December 2007 (UTC)
if you use Glyph of Renewal -> get hexed with Diversion -> cast Meteor Shower , Meteor Shower WILL recharge instantly o.o Aljazya 07:00, 24 December 2007 (UTC)

I can not confirm it but Glyph of Renewal will be hit by the hex diversion while instantly recharging your next spell.William Wallace 05:26, 29 February 2008 (UTC)

This is correct. If you use the glyph while diversioned, the recharge is added to glyph (usually giving glyph a 60+ second recharge). However, if you have glyph up, get diversioned, and cast a spell through it, the instant recharge will happen AFTER the effect from diversion, essentially ignoring diversion. --Angelic Loki 14:05, 17 April 2008 (UTC)

Glyph of Renewal bypassing +disabled?[edit]

Fighting Mahgo Hydra out in Perdition Rock, I had one use Glyph of Renewal on me, and then try to cast Inferno (Meteor Shower was already disabled). Interrupted that with Distracting Shot, only to see it, to my surprise, instantly re-cast Inferno. Perhaps the Glyph will cause the next spell used to recharge instantly period? I'll test this tomorrow with another player, and also test Power Block to see if it'll bypass that (for the spell used). 24.113.71.87 12:48, 30 March 2008 (UTC)

You are correct, the skill does not have to get off to be instantly recharged. If its powerblocked, the blackout effect will be canceled on the spell you glyphed. The rest of the attribute will still be blacked out. --Angelic Loki 14:03, 17 April 2008 (UTC)

Description is unclear.[edit]

I'm a bit confused by the way the description for this glyph reads. Do you have 15 seconds to cast your next spell before the glyph wears off, or does the effect of the glyph last for 15 seconds on your next spell? Okay, in other words, could you cast the glyph, then cast the next spell over and over, ignoring its recharge time and only being slowed by the cast time, until the 15 seconds is up or your energy runs out? --ZaphireDfox 19:42, 18 March 2009 (UTC)

Hehe no,You cast the glyph and the next spell you cast recharges instantly.The glyph then ends.So you can choose 1 spell that will be recharged instantly ;) Lilondra Miniature Panda.png*panda* 19:45, 18 March 2009 (UTC)

Note[edit]

"This glyph allows a spell to be cast once roughly every ten seconds, by using the glyph before it each time." Actually for having a 10 sec recharge and 1 sec cast it would be more once every 11 sec. And I don't wanna be a math nazi here, but some people might need to time that exactly for certain builds.Aerials93 23:01, 30 April 2011 (UTC)

Don't forget the after cast 3/4 for both skills and also the actual skill's activation time as well, including time being stunned, and regardless of all of that... if you are dazed then you still will pretty much never get off a spell, think i will use this followed by gliph of sac then meteor just for lots of laughs in JQ... that is unless glyphs cancel.... which they might... dont use glyphs much XD That Vacant Look (talk) 09:21, 13 November 2014 (UTC)

Heroes[edit]

Do they use this skill intelligently? 212.130.113.36 01:59, 9 April 2015 (UTC)

Please refer to Hero behavior for a detailed list of skills tested and proven to be "hero friendly" (i.e. idiot proof). ^_^ --Falconeye (talk) 00:29, 11 April 2015 (UTC)