Talk:Signet of Distraction

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Skill Tweaks 07/26/07[edit]

  • Signet of Distraction: 1..4s disable per -> 1..5s disable per
  • Please discuss skill change here. ~Izzy @-'---- 23:37, 26 July 2007 (UTC)
This is good in build with a few signets, and it'll be a monster in a MoI 7/8 signet build. I have a feeling a lot of people are going to want to dabble in signets now with this little fella. --Redfeather 01:11, 27 July 2007 (UTC)
Not a big change, but makes it better with 3 signets on your bar. Good change Patccmoi 01:56, 27 July 2007 (UTC)
Hum now it can be deadly in signets builds. Thank you for the buff. :-) (Trouveur 08:24, 27 July 2007 (UTC))
This is DEFINATELY going into my Keystone Signet/Mantra of Inscriptions Signet Mesmer Bar. This and purge signet are basically my heroes.TGgold 03:13, 9 August 2007 (UTC)

Original skill feedback[edit]

I know you can't directly compared them, but this skill seems completely outclassed by Distracting Shot. Perhaps reduce recharge to 15 secs? 04:56, 21 July 2007 (UTC)

It is a signet, so you don't loose energy. Arrow from Distracting Shot could miss target, so this signet is a better way to interrupt than Distracting. - MSorglos (talk|contrib) 06:50, 21 July 2007 (UTC)
D-shot costs 5 energy, typically lowered to 2-3 using expertise. Yes d-shot can miss and you do need a bow. But look at the advantages; d-shot disables spells AND skills, disables for 20 secs (regardless of expertise attribute) and has a 10 sec recharge. I still think this signet needs a small boost. 07:19, 21 July 2007 (UTC)

+res sig + leech sig = gg other person's res sig :D 08:51, 21 July 2007 (UTC)

The idea is pretty good, but i would like to see it this way : "Signet. If target foe is using a skill, that skill is interrupted. If it was a spell, it is also disabled 1...3...4 seconds for each Signet you have equipped.". Would make it really better, and maybe would allow a true signet mesmer to be efficient. -- 10:07, 21 July 2007 (UTC)

If this added recharge time instead of disabling then it might be interesting. As it stands, it isn't. Errr 12:25, 21 July 2007 (UTC)

Signets you want to use: Sig of humility, Res sig, Sig of Distraction. Thats 12 seconds shutdown on lod and you still got a decent skillbar.

It's 7 secs extra shutdown, not 12. Which is bad compared with the effect of power leaking LoD. Errr 15:19, 21 July 2007 (UTC)
I don't get this skill. You might as well say "Interrupt target foe's spell" and that's it. The secondary effect is irrelevant if your target has skills that already have a longer recharge than what it becomes disabled for... Why not change it so that it reads - "Signet. For 5 seconds, the next time you interrupt target foe's spell, that spell becomes disabled for an additional 1...4 seconds for each signet you have equipped." Now 'that' would see use in signet builds... Not that they are any popular... (Terra Xin 01:31, 22 July 2007 (UTC))
^I'm wondering if that is it's intent, only it's not worded properly.--Redfeather 02:55, 22 July 2007 (UTC)

It needs to disable for more time per signet. If you're running a full bar of signets to reap every potential from this one, you're already gimped. --Ufelder 07:42, 22 July 2007 (UTC)

Another mesmer interrupt skill which will still be behind the ranger ones because it only interrupt spells. Someone at should ask himself why PUG in PvE always want a ranger hero for interrupting instead of a mesmer... (Trouveur 09:33, 23 July 2007 (UTC))

I don't think it's becaues Rangers have more ways to interrupt non-spell skills. I think it's because Rangers have Broad Head Arrow, which works as long as it hits, and can virtually shut down all a caster's spells continuously at 12 Marksmanship, while Mesmers have Power Block, which can shut down a single attribute roughly 2/3 of the time at 12 Domination Magic if the interrupt is successful. Rangers also get Choking Gas, which is like a spell-only Cry of Frustration every 2 to 2.7 seconds depending on bow type. -- Gordon Ecker 23:58, 26 July 2007 (UTC)

This skill should disable the spell for an additional x seconds. If it doesn't, then it's recharge really needs to be adjusted! I hope it's just a matter of the wording in the description being off.--Redfeather 09:34, 24 July 2007 (UTC)

Please correct me, but I thought, that recharging starts after the disabling has ended? Am I wrong in this? -- 18:35, 24 July 2007 (UTC)

no this only happens on skills like Arcane Echo, or other replace skills. ~Izzy @-'---- 20:09, 24 July 2007 (UTC)

The reason this is spell is so it doesn't out class Leach signet, or D shot. The goal of this is to push Signet builds a little more, I think I'm gonna raise this a little maybe 1..5, I really want the break point at which this skill becomes good to be at 3 signets, to push more then just a res signet on your bar. ~Izzy @-'---- 20:09, 24 July 2007 (UTC)

One build I play around with that I enjoy is a warrior with Res signet, Healing Signet, and this, pretty effective and I don't feel like I'm forcing myself to run some odd signets. ~Izzy @-'---- 20:10, 24 July 2007 (UTC)

While you gotta put points in Dom for it to be any good, this seems like a fun interrupt to fit on many classes with just Rez Sig and 1 extra sig (which isn't too hard to fit really). I think it's a solid skill overall. It can become a bit scary if you raise it to 1..5 in a real signet build though. Something like MoI, Leech Sig, this, Sig of Judgement, Sig of Humility... it would pretty much become a signet DShot in this case. But then again it only works on spell, so i don't think it'd be broken, and if you don't raise it to 1..5 it might be too weak in more general setups. Patccmoi 21:16, 25 July 2007 (UTC)

Translation Suggestions[edit]

To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 00:08, 2 August 2007 (UTC)

Italian: Sigillo della Distrazione --YukoIshii 00:08, 2 August 2007 (UTC)

French: Sceau de Distraction Utaku

Spanish: Sello de Distraccion. Accent on last "O". Ayumbhara 06:24, 11 August 2007 (UTC)


1. Does it disable the skill for an additional 1..5 seconds or for only 1..5 seconds (for each signet)? 2. Does this skill count itself as a signet? I tested it and it seems bugged. It doesn't disable some skills and they recharge as if they were not interrupted by this skill.--Soulforged 20:43, 24 December 2008 (UTC)

Not a bug. This signet only affects Spells. Your questions: 1. Yes, normal recharge is not prevented. 2 Yes, this skill is a signet. Backsword 20:58, 24 December 2008 (UTC)
Thanks, i meant spells not skills, sorry. I used this skill with another signet equipped domination magic: 15 (which means 2 signets = +10 seconds) on meteor shower and it was disabled for 60 seconds as it was supposed to be.--Soulforged 22:13, 24 December 2008 (UTC)

it wasnt disabled, the 60seconds recharge is simply more than the 10s disable, and they time alongside each other. what that means is that this is only really effective on fast-recharging skills. (could be a pain if you coupled it with diversion on a healing monk)~~VALAR~~


Ok, say you echo'd one of your signets. Does that echo'd version of the signet count as an equipped signet for this skill and thus give an aditional +5 secs? And if this is true, what happens when you echo this signet? Does the echo'd signet add extra seconds to the orininal version of SoD? I suppose there's someone with an answer.... Pastafarian Hunter 23:22, 11 February 2010 (UTC)