Talk:Slayer's Spear

From Guild Wars Wiki
Jump to navigationJump to search

Ideas! Need Help![edit]

Ok guys, I need your help on this one. Im trying to find a way to peg the DeepWound anyhow without having to suffer damage to do it. I found one skill. Blood Renewal is a sure way to lower your life lower than your foe to surely peg DeepWound then gain your life back instead of leaving it the way it was. Any more thoughts?--ShadowFog 00:58, 22 August 2008 (UTC)

Well I though no one would come up with something. Slayer's Spear, Chest Thumper, "Find Their Weakness!" and Merciless Spear are too conditional to make a Deep Wound. Slayer's Spear cost 10 and cant be spammed, Chest Thumper cant be played and must need teamwork, "Find Their Weakness!" cost 10 and need a critical and Merciless Spear is just too much for work, 6 adrenaline for a Deep Wound?. Use the obvious combo->"Go for the Eyes!"->Vicious Attack, it only cost 5 energy and you can keep spamming it. The only effective way to use Chest Thumper is ->Aggressive Refrain->Any Necro skill that passes conditions, I recommend Plague Sending since it cost 1 energy->Chest Thumper.--ShadowFog 19:55, 2 September 2008 (UTC)

The problem i see with this skill is the foe having more health then u. typically i like using deepwound when the foe is close to dieing for a sure to kill spike. This skill is probably best used on the outset of a fight...who cares about deepwound in the first couple seconds of a fight?--Justice 06:07, 11 September 2008 (UTC)

An axe warrior ? Or the paragon with condition based interrupts.Farlong 03:12, 14 October 2008 (UTC)

a decent axe warrior has no use for a 10e deepwound when they have several adren ones. The paragon i could see though since not all foes can bleed or be set on fire--Justice 06:45, 23 October 2008 (UTC)

This is a PvE skill. Discuss. --71.229.253.172 07:26, 23 October 2008 (UTC)

go ahead and discuss, no one needs to be proded by you--Justice 09:18, 23 October 2008 (UTC)

I would say that is one of those of MANY skills that a primary wouldn't use. Considering a high energy cost and a low recharge time, Expertise would lower the cost of many skill like these one and that would explain thumpers, touchers, throwing spears ranger, etc. It just ain't worth the 10 energy for the Paragon.--ShadowFog 14:02, 23 October 2008 (UTC)

The problem with this isn't the high cost, it's that you have to apply deepwound at the beginning of spike (giving the spike away) and you can't apply deepwound to DP'd targets. If it were targets with LESS help than you, it'd be a great skill--TahiriVeila 00:53, 7 January 2010 (UTC)

imba*. It needs to be "more than 75...55...50% Health or something. — Raine Valen User Raine R.gif 16:45, 28 Jan 2011 (UTC)