Talk:Unblockable Throw
I agree. This skill seems useless to me and deprives me of an important skill slot. I have already brought the activation-time/adrenal-gain combination up with NCSoft. They say the skill is working as INTENDED. That may well be, but in actual game-play, after waiting for the adrenaline to build to make the skill even available for use (7 strikes) combined with the additional three-second activation time (if uninterrupted), which is unusually long for an attack skill, there seems little point in attacking a slew of enemies that have already been killed by other skills or players. (There is also the extra flight-time of the spear to be considered.) Of course, the adrenaline required to activate this skill can easily, if inadvertantly, be used by other quick-activating adrenal skills, further lengthening its time spent 'unavailable.' Other professions have unblockable skills that don't take nearly this much time to deliver damage. It is, after all, an ATTACK skill, not a ritual, trap, song, preparation, stance, ...well you get the idea. Perhaps it would be less frustrating if this skill was inaccessable until much later in the game; after the player has had time to experiment with the ecco's, chants, songs and shouts. But then again, maybe the designers INTENDED it to simply look pretty on my skill bar.--Duncan 18:23, 10 August 2010 (UTC)
Scary. Raptaz 14:05, 6 December 2007 (UTC)
- At least they could make it move fast like mighty throw 06:54, 16 December 2007 (UTC)
- It still has a longer cast time then Aegis. /fail --Readem 06:56, 16 December 2007 (UTC)
- I know it sucks which is why we gotta suggest ways to make it suck less! 2 sec cast time! AT LEAST do this for us weak paragons(weak 1vs1) 01:08, 23 December 2007 (UTC)
- It still has a longer cast time then Aegis. /fail --Readem 06:56, 16 December 2007 (UTC)
This skill is awesome for spiking, but it's difficult to fit in a build as it requires a good timing to spike in sync with the rest of the team. Anthem of Flame (or Anthem of Envy) and Unblockable Throw, followed up by "Go for the Eyes!" and Vicious Attack. That's 250+ damage from 1 character (including deep wound and burning).
- Cry of Frustration would easily own a spike with this skill. It's crap.--195.210.243.205 12:39, 28 May 2008 (UTC)
This skill activation time should be lowered to 1 or 2...3 is just way too long. 70.126.107.48 14:53, 5 June 2008 (UTC)
Use this skill with an IAS to get attack speed down to 2 seconds, and realize that normal attack rate is 1.5 seconds! This isn't so bad at all, and if its activation were lower it would be abused and overpowered. |NalanaDarkling| 02:22, 5 March 2009 (UTC)
- Why not use Mighty Throw instead, which can be used every attack with FGJ or other such buff up? High adrenaline cost is high. Vili 02:36, 5 March 2009 (UTC)
- 2 seconds is still twice as long as your normal attack speed with a 33% IAS, no matter what you're losing enough time for one attack, which is a significant amount of damage and at least 1 strike of adrenaline. This is definitely just a spike skill since it's downside is not friendly to adrenaline based builds, and mighty throw is much more effective in a non-adrenaline based build. 66.41.46.226 21:12, 13 July 2009 (UTC)