Talk:Watchful Intervention

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Recharge time[edit]

Recharge time kills it. Dark Morphon(contribs) 15:03, 15 February 2008 (UTC)

it lasts 60 seconds lol.. precast it.. 13:18, 8 March 2008 (UTC)
With only a party of 4, that'd take a full minute. XD 00:33, 22 October 2008 (UTC)
Use half spell recharge staff to make it a bit easier to pre-prot people. Other than that this is a great skill, its like having a word of healing that triggers on low hp. Amazing for stopping spikes when you otherwise wouldnt be able to react fast enough/heal enough to save the ally.--Zurvan 17:06, 28 July 2009 (UTC)


The healing doesn't activate even if the health drops below 25%, it works like Faithful Intervention; it activates when damage drops your health below 25% not when "health drops below 25%".--Wealedout 22:57, 23 November 2008 (UTC)

Never mind, I brought the issue to the skill bugs board. Thanks Kim Chase.--Wealedout 01:36, 29 November 2008 (UTC)


If it ends by removal, does it still heal if your health is above 25%? -Elijah 20:16, 30 November 2008 (UTC)

Nope. It only heals if target takes damage while HP is below 25%. And when such damage happens, it will end.
Faithful Intervention, on the other hand, heals when it is removed. Taking damage while HP is below 50% will remove it (and trigger healing).
  • "When Faithful Intervention ends" means Faithful Intervention will trigger when it is removed (by any means).
  • "the next time target ally's Health drops below 25%" means Watchful Intervention will only trigger when HP goes down 25%.
As noted on previous section, it seems to only trigger when "target receive damage" (i.e., getting hit), as opposed as when "health drop to" (for example, health sacrifice/health steal). --NIN37 20:38, 30 November 2008 (UTC)

What if damage is bigger than 25%?[edit]

Seems to be an odd question but let's assume we have a 105 hp derv. He is at 30 hp and gets 180 damage (e.g. from a Boss). What happens? In my understanding he will instantly die: 30 - 30 = 0 + 105 = 105 - 150 remaining damage = -45 hp = death. -- 10:47, 1 December 2008 (UTC)

He'd die because the only things which pre-empt death in teh game mechanics order is Divine Intervention and Judge's Intervention. (And anyways you weren't below 25% health when you were hit, so it would not trigger.) Vili User talk:Vili 10:57, 1 December 2008 (UTC)

Available from Dau[edit]

Can someone help update the article? Here is a screenshot: - Decollete 18:37, 3 August 2009 (UTC)

Dau's page says he has all the skills available from those other three trainers, one of those trains this. So i didn't see a need to add it Mavado 16:18, 19 March 2010 (UTC)

Dervish enchants[edit]

Is this the only dervish enchant that can be applied to other players? If so we should mention it in the page. Demonic Sin Ex 03:29, 19 October 2010 (UTC)

Related skills.[edit]

I typed in Judge's Intervention, and noticed that this skill was related under it's related skills. I'm not sure I saw why, so I looked at this skill's page and it's not even related under this section. Shouldn't one of the two be fixed? I would go ahead and remove it from the other intervention but I'm not exactly experienced with this. Batl Skard 18:29, 18 August 2011 (UTC)


Heroes seem to have a lot of trouble with this enchantment. I've seen them cast it once or twice but very rarely. They seem to think this should be cast as a heal when someone is already low on health, but not if they are blew 25% health, meaning they'll rarely cast it and even then rarely at a point where it does much good. 18:48, 7 September 2011 (UTC)

Year and a half later... Heroes do not have trouble at all. Just take a minion master, kill some foes and then stand still without engaging other enemies. The hero will start casting WI on the about to die minions, which is proper functionality AI behavior like the other near-death skills. User Yoshida Keiji Signature.pngYoshida Keiji(talk) 16:14, 22 February 2013 (UTC)