Talk:Wielder's Zeal
Notes[edit]
"Can be used in combination with weapon spells which cost 5 energy such as Vengeful Weapon to keep up an almost continuous weapon buff."
This is pretty obvious...removing. Barkingllama 03:56, 31 January 2008 (UTC)
- Toothpaste. Can be combined with toothbrush for refreshly minty breath. --Eyekwah 12:28, 11 June 2008 (UTC)
- LMAO!!! HA!... put a good note on how to use this 'cause is jut been buried.--65.23.194.70 20:39, 13 August 2008 (UTC)
- WORST - ELITE - EVER. I'm pretty sure even Clamor of Souls has this one beat~Even If They Tried
- LMAO!!! HA!... put a good note on how to use this 'cause is jut been buried.--65.23.194.70 20:39, 13 August 2008 (UTC)
This skill is awesome with Wielder's Remedy, use vengeful weapon and ghostly weapon for free continuous condition removal. Combo with an item spell and renewing memories to never ever ever ever run out of energy. 72.199.119.247 05:45, 1 June 2010 (UTC)
- If you're dead set on a build like that, Attuned was Songkai is superior. Stacked with Renewing Memories, you pay 0-2 energy per weapon spell, depending on your rune choice and the base cost, and you also get discounts on other spells and binding rituals. This is purely academic, though. It's not worthwhile in competitive PvP, and 99% of all defensive options in PvE are overshadowed by stacking "Save Yourselves!" and "There's Nothing to Fear!". MA Anathe 05:23, 30 November 2010 (UTC)
Related skills[edit]
Adding Wielder's Remedy as a related skill. —The preceding unsigned comment was added by 86.27.136.194 (talk • contribs) at 12:45, August 31, 2008 (UTC).
Removed Renewing Memories as a related skill. The only similarity is that they are Spawning Power enchantments, this one pays back energy like an Attunement and the other reduces energy cost. Maybe if this one had a "while holding an item" condition, but it doesn't. Bathory 17:48, 19 January 2009 (UTC)
- The similarity is obvious, they are Spawning Power enchantments, this one pays back energy like an Attunement and the other reduces energy cost and both are energy management for weapon spells. One is elite and the other non-elite. We should make it as related skills, "while holding an item" condition doesn't change anything about their same purpose for energy management for weapon spells.--ShadowFog 12:39, 30 March 2009 (UTC)
- I agree with shadow fog, i also don't see the similarity between renewing and wielders remedy... has nothing to do with energy benifits. Zyko Wolfven 06:41, 7 May 2009 (UTC)
- So I suppose that Spirit Channeling should be there too since it's a Spawning Power Enchantment that has the "purpose" of Energy management? Only Wielder's Remedy fits on that related skills because they have the exact same trigger and are worded the same way. I'm not going to change anything because it's obvious how important this is to you, but your reasoning doesn't work. If what you're saying is true, then all Spawning enchantments that have even the inkling of helping with Energy should be there - and they're not. Since you obviously believe that logic, I'll leave it up to you to fix the Related Skills section as you see fit. =\ Bathory talk 12:23, 9 June 2009 (UTC)
- I agree with shadow fog, i also don't see the similarity between renewing and wielders remedy... has nothing to do with energy benifits. Zyko Wolfven 06:41, 7 May 2009 (UTC)
- So why did Wielder's Remedy get kicked? --84.26.78.183 02:07, 28 November 2009 (UTC)
How[edit]
Is this different to the original version? I really don't see it. 90.200.54.105 16:20, 26 January 2011 (UTC)