Template:Skill data

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Description[edit]

This template is used to display skill data like energy cost and activation time by displaying the symbols known from the skill infobox.

Parameters[edit]

This template has an integrated detection for often used combinations of skill data.

unnamed parameter 1
Optional. Detection mode. Possible values:
  • adr - Show adrenaline cost instead of energy cost
  • ove - Show overcast cost before energy cost
  • sac - Show sacrifice cost before energy cost
  • -1 - Show a -1 upkeep
otherwise this parameter is interpreted as energy cost.
unnamed parameter 2
(mode: adr) Adrenaline cost
(mode: sac) Sacrifice cost
(mode: ove) Overcast cost
(mode: -1) Energy cost
otherwise this parameter is interpreted as activation time.
unnamed parameter 3
(modes: adr, -1) Activation time
(modes: sac, ovc) Energy cost
otherwise this parameter is interpreted as recharge time.
unnamed parameter 4
(modes: adr, -1) Recharge time
(modes: sac, ovc) Activation time
otherwise this parameter is ignored.
unnamed parameter 5
(modes: sac, ovc) Recharge time
otherwise this parameter is ignored.

Note: If no mode is set, the first parameter is interpreted as energy cost, the second as activation time and the third as recharge time providing the easiest set of skill data.

Direct parameters[edit]

You can always overwrite all detected values by using the following parameters:

sacrifice
Optional. Sacrifice cost in percent.
overcast
Optional. Overcast cost.
upkeep
Optional. Upkeep cost, set value to display.
adrenaline
Optional. Adrenaline cost.
energy
Optional. Energy cost.
activation
Optional. Activation time.
recharge
Optional. Recharge time.

Examples[edit]

Code Result Additional explanations
{{Skill data|10|1|20}}

10 Energy1 Activation time20 Recharge time

{{Skill data|10||20}}

10 Energy20 Recharge time || parameters can be easily left out

{{Skill data|10|0|20}}

10 Energy0 Activation time20 Recharge time || 0 values are displayed

{{Skill data||2|12}}

2 Activation time12 Recharge time

{{Skill data|adr|4|1|20}}

4 Adrenaline1 Activation time20 Recharge time || adr mode

{{Skill data|adr|4||10}}

4 Adrenaline10 Recharge time

{{Skill data|sac|33|1|1/4|2}}

33% Sacrifice1 Energy¼ Activation time2 Recharge time || sac mode

{{Skill data|-1|5|2|10}}

-1 Upkeep5 Energy2 Activation time10 Recharge time || -1 mode

{{Skill data|ove|10|15|3/4|5}}

10 Overcast15 Energy¾ Activation time5 Recharge time || ove mode

{{Skill data|10|1|20|energy=15}}

15 Energy1 Activation time20 Recharge time || all values can be overwritten

{{Skill data|10|1|20|overcast=5|sacrifice=15}}

15% Sacrifice5 Overcast10 Energy1 Activation time20 Recharge time || and everything is possible