User:Anja Astor/Sandbox/Skills
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Draft for skill structure
Parameters:
- Normal skills need:
- type
- profession
- campaign
- attribute
- switch for monster/special skills (celestial, snow fighting etc)
- energy
- adrenaline
- recharge
- activation
- elite
- pve-only
- upkeep
- exhaustion
- sacrifice
- Effects need:
- duration (easily clash with recharge/activation icon)
- health modification
- energy modification
- related title/item/god
- gold
All parameters should optimally be optional, and not cause category problems when left out.
Switch to turn off all autocat, special cases will always exist. :P
Autocat based off:
- Profession/attribute
- Elite status
- Monster/special
- PvE only
- Campaign
- Type
New background icons
- Asuran: simplified asuran head?
- Norn: bear head
- Ebon vanguard: vanguard helm
- Sunspear: Sun
- Lightbringer: lightning?
- Items: urn
- Conditions: downward arrow, like on the health bar
- Disguise: mask (like a simple mesmer female one)
- Environment effects: tree?
Category:Skills[edit]
- Category:Skills by campaign
- Category:Skills by skill type
- Category:Attack skills
- Category:Chants
- Category:Conditions
- Category:Disguises
- Category:Environment effects
- Category:Echoes
- Category:Forms
- Category:Glyphs
- Category:Item effects (for those without corresponding spell)
- Category:Preparations
- Category:Rituals
- Category:Shouts
- Category:Signets
- Category:Spells
- Category:Stances
- Category:Title effects (Title)
- Category:Trap skills
- Category:Skills by profession
- Category:Common player skills (renamed from Common skills to only include player but not monster skills)
- Category:Warrior skills
- Category:Ranger skills
- Category:Monk skills
- Category:Necromancer skills
- Category:Mesmer skills
- Category:Elementalist skills
- Category:Assassin skills
- Category:Ritualist skills
- Category:Paragon skills
- Category:Dervish skills
- Category:Skills by cost
- Category:Skills by topic
- Category:Elite skills
- Category:Monster skills