User:Calor/Suggestions

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My suggestion page, incorporating mainly my ideas, and some of those of others.

Guild Wars (1)[edit]

Ranger[edit]

  • More healing skills, and more outright damage, without restrictions

Warrior[edit]

Monk[edit]

  • Strengthen Smiting Prayers skills by adding additional damage and benefits (i.e. KDs and Dazed)
  • Decrease Divine Favor to 3 for research reasons, and a slight nerf
  • Speed buff(s)

Elementalist[edit]

  • Add more offense to the Earth Magic attribute
  • Slightly weaken all Fire Prayers skills to balance out other attributes

Necromancer[edit]

  • A function to more easily target minions, be it in the party window for only the MM, a separate window, or a special hotkey
  • Interrupts

Mesmer[edit]

  • More healing skills for self, with less restrictions
  • General decrease in recharge times on skills (cut off five seconds on a lot of skills)

Assassin[edit]

  • Make skill chains unaffected by foe targeted, as it should matter what "moves" occur based on who you're looking at, but by what you just did.

Ritualist[edit]

  • Make all spirits one attribute to improve PvE spirit spammers

Dervish[edit]

Paragon[edit]

Economy[edit]

  • Separate groupings in search for Buying, Selling, and Trading

UI[edit]

  • Little blue energy bars below health bars in Party Window
  • Distinct Marks on Health bars for 25%, 50%, 75%, with customizability options at every five numbers for certain skills (i.e. 80 for ZB)
  • Spirit, shout range on radar range
  • Experience bar for heroes (somewhere...)

Characters/Account[edit]

  • Inventory bag concept scrapped
    • Instead, overall backpack, with slots that materials, armor, weapons, trophies, garb, utility kit/pets, etc. go into, and an overflow slot
  • Storage with similar divisions
  • Intra-account movement easier, with ability to manipulate movement of items from character to character without switching characters
  • Fat/skinny choice at character selection screen
  • Character hair color decided by hue/saturation/volume, RGB system, something like that
  • Dye kit
    • RGB system for armor dying. Take dyes, and add drops of with slightly different results depending on drops. 50 drops/vial, or so.

Guilds[edit]

  • Hairdresser, other vanity NPC's for 50k in Guild Hall
  • Each account can pay an amount (10-20k) for a pet stable in the Guild Hall for their account. This way, pets can be swapped among characters, enabling a character to get more then one pet, but only use one at a time

Pets[edit]

  • Pets given buffs
    • 3-skill skill bar that is utilized by AI, similar to heroes
    • "Collar"
      • Insignia and rune with effects building off of current pet evolutions

Miscellaneous[edit]

  • Incorporate day/night cycle
  • All weapon drops from all campaigns inscribable
  • New modifiers such as "Halves skill recharge/casting time of spirits", or sword attacks, or something of that nature
  • Professions buffs depending on land area or time (within aggro range of?)
    • Rangers +4 health per rank of wilderness survival while in forest/jungle
    • Elementalists +1 Al per 2 ranks of ____ while near ____
      • fire magic, lava
      • water magic, ice (frozen lake)
      • earth, rocky terrain (like post-searing)
      • air, running water (water conducts electricity)
    • Warriors -1 damage received per 3 ranks of strength while in desert/barren land (like Kournan landscape)
    • Assassin +2 damage per attack every 5 ranks of Critical Strikes during night.
  • Animation for stance (Balanced Stance, character spreads legs, bends knees a bit)
  • Animation for all skills (no matter how bad, some way to tell out skills in a mob)
Mini-Games[edit]
  • Clash of the Titans (inspired by Costume Brawl)
    • Every man for himself, five players, different spawn points
    • Play as the Five True Gods (No Kormir, though I wouldn't mind seeing her in the mix) with randomized selection with who plays what God
    • Specialized "godly" skill set, health and energy
      • i.e. Balthazar has some battle cry where he gets a 20/50 Sundering weapon, +400 Maximum health, -8 damage reduction, and double adrenaline gain
  • Battle of the Best (or another name)
    • Play as a better-than-the-player an/protagonist from the games
      • Glint, Kuunavang, Palawa Joko, Turai Ossa, Shiro, Lich, Kilroy Stonekin (just for fun)
    • Skill set as shown in game, with slight balance modifications

GW2[edit]

Professions[edit]

  • All new attributes, for the most part
  • Ranger, Paragon, Fire Magic
    • Choice of Longbow, Shortbow, or Longspear, Shortspear
    • All attacks work for spear or bow, called Projectile Attack?
    • Hornbow incorporated into Longbow, IAS on Shortbow again, or slow up Longbow a bit
    • Some Adrenaline projectile attacks
    • Severely weakened Fire Magic, secondary damage, perhaps benefits to skills
  • Warrior, Dervish, Earth Magic
    • Drop scythe
    • Larger energy pool
    • Enchanments, Enchantment based attacks semi-incrorporated, still adrenaline attacks
    • Earth Magic part of new attribute
  • Monk, Ritualist, and Air Magic
    • More monk damage
    • Keep spirits
    • Combine Channeling and Smiting
    • Lightning Damage and Channeling magic integrated as new profession
  • Necromancer, Water Magic, and Spirits
    • Drop most attacks skills
    • Vampiric wands/staves inherent
    • Few attacks skills
    • Spirits have two/three new, monster-only skills
    • Spirits main damage-dealers
    • Soul Reaping concept kept, not primary
  • Assassin and Mesmer
    • Melee caster
    • Requirement-free degeneration hexes, snares
    • More energy gain
    • Drop Shadow Arts
    • Mantras
    • Touch hexes

Humor[edit]

  • In near-wipe situations, when one or two people are left and running away from mob, a deep voice should yell "Get In The Choppa!!!"