User:Cameronl/Character vs Profession
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I don't mind playing only one character. But I really enjoying playing many professions. This is my conflict!
References[edit]
- User talk:Gaile Gray/Guild Wars 2 suggestions#Titles_.26_Accomplishments
- User talk:Gaile Gray/Archive Guild Wars 2 suggestions/October 2007#Allow a character to learn new PRIMARY professions
- Others..
Appearance[edit]
Character appearance and profession are clearly linked.
There are two choices to deal with changing appearance to match a change in profession:
- Some things are immutable.
- You can't change your: gender, skin color, face, height, name (any to a more or lesser degree.)
- You can change more subtly such as: bulk up or slim down, lighten or darken in mood or nature, aquire some new style or taint to match the profession.
- More realistic.
- Change anything about your appearance the way you do on the character creation screen.
- Less realistic, but probably more popular.
Character Name[edit]
Upon receiving your new profession, you can choose a:
- Profession Name or Suffix/Sub-title – Character name to used while a member of the profession. This can be a new name entirely or just a suffix or sub-title.
What level does one start out at in their new profession?[edit]
Character Level is likely a level for the character and does not change with a new profession. What is the level of profession attributes, armor, and items assumed to start with in the new profession?
- Low
- If this level is low, how do you report the character level? A Level 20(or equivalent) who is ineffective at their profession?
- And how do they get to the area to buy their higher level armor?
- Get there with their previous profession(s).
- Grow? with:
- High - Character level, health, damage.
- Lower - XP gain with high character level.
- Low - Attribute points?
- Low/High - Skills available (High if aquired with previous professions.)
- Low/High - Weapons available (High if aquired with previous professions.)
- Low - Armor (High if allowed to be aquired with previous professions.)
- High
- Give a basic set of max/near max armor and a weapon to start out with.
- Allow purchasing max armor to start right there. (The simplest.)
- Or, have a prerequisite quest called “Tools of the Trade” (or some such) which asks you to show a full set of armor, etc. (purchased ahead of time as your previous profession) in order to pass the quest.
Multiple Equips, Weapon Sets, and Storage[edit]
The game would have to enable management of:
- Armor, weapons, and perhaps weapon sets that are equipped for each profession including where those are stored when not equipped.
- Sorting of all the weapons, various extra armor headgear/rune combinations that are needed to run multiple builds. These were separated in a per character inventory. Options:
- Small per profession inventories. (Analog of what we have now.)
- A better way to manage/change out armor/rune/insignia combinations.
- A large storage area to manually manage or group these things.
- A storage that has profession-specific items automatically grouped.