User:Chriskang/GwDat
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GWEN Outposts[edit]
Outpost | Description |
---|---|
Rata Sum | The hub of Asuran activity on the surface world, Rata Sum was quickly and magically erected when the race arrived from their native underground homes. Geomystic generators dot the area, providing free power to the town. Some find the atmosphere within the town uncomfortable, saying you can literally feel the Energy being sucked from the air, but the Asura vow this enchanted technology is "perfectly safe." |
Eye of the North | The origin of the Eye of the North is so ancient it has been lost to even the wisest skaald, the cultural storytellers of the Norn. Currently, the massive structure has become a base of operations for a group of Ascalonian expatriates known as the Ebon Vanguard, who plan and execute raids against the Charr from within the safety of its walls. |
Sifhalla | Sif Shadowhunter refused to battle for an encampment held by other Norn, instead building her own hearthstead and defending it so fiercely that some call it "Bear Mother's Cave" in tribute to her strength and glory. Others of similar attitude have put up hides here, describing notorious foes they plan to hunt, or daring others to track them down. |
Gunnar's Hold | The armorer, Gunnar Poundfist, claims current ownership over this massive hearthstead, the longest-occupied of all Norn settlements. The great hold has changed names numerous times over the years, controlled and claimed by many powerful Norn. Gunnar is a notable smith, a profession that earns great respect within the Norn community; enough so that Poundfist's claim on Gunnar's Hold has stood for quite some time, as most other Norn are wary of losing his good will. |
Olafstead | Home of Olaf Olafson, the seventh Olaf in his family line, this squat, hilltop fort overlooks Varajar Fells. The grass-covered keep is a haven for Norn hunters to rest between battles and tell tales by the fireside. Olaf is also the reigning champion of Great Norn Alemoot, and his notoriety draws younger Norn to his fireside to hear stories of his mighty battles. |
Hall of Monuments | Hall of Monuments |
Dalada Uplands | Dalada Uplands |
Doomlore Shrine | This dark shrine radiates heat and magic, a testament to ancient days of Charr domination and worship to their former gods, the Titans. Now, in the absence of these deities, the shrine has become a haven for the Charr Shaman caste. An entrance at the shrine leads to a sprawling complex beneath known as the Cathedral of Flames. |
Grothmar Wardowns | Grothmar Wardowns |
Longeye's Ledge | This steep, sloping hillside overlooking green Charr lands is the home of Olfun Longeye. The ledge overlooks a passage for both Charr and human raiding parties alike, and many travelers use this hearthstead as a stopping point during long journeys. Olfun has made it clear to all: any fighting on his land will not be tolerated, and shall be punished severely. |
Sacnoth Valley | Sacnoth Valley |
Central Transfer Chamber | Polestar to the vast wheel of Asura Gates, the Central Transfer Chamber is a magical and architectural marvel constructed atop a major pocket of magical energy. the Asura channel that raw power to fuel all the gates in the network and link them together via this great crossroads of transport. Most of the major gates across Tyria lead to this location. |
Gadd's Encampment | This ramshackle and temporary collection of buildings is the base of the Asuran necromancer, Gadd, who has been investigating the nature of a nearby Bloodstone. Because Gadd cares little for comfort, rest, or visitors, the settlement is quite spartan and harsh, with little in the way of amenities, or even permanent structures. |
Sparkfly Swamp | Sparkfly Swamp |
Verdant Cascades | Verdant Cascades |
Umbral Grotto | Tucked beneath the dark granite of the mountain fastness, the Umbral Grotto is a lurking place for those who wish to keep their activities shrouded in shadow. The caverns beneath are overrun with Stone Summit Dwarves from the southern Shiverpeaks, making the grotto a dangerous place to wander. |
Magus Stones | Magus Stones |
Arbor Bay | Arbor Bay |
Vlox's Falls | One of the northeastern Asuran communities, this settlement is dominated by a magnificent falls that coats every surface with a fine mist. The local gate provides access to the Vloxen Excavations, an extensive mining operation recently overrun by exiled Stone Summit Dwarves. |
Riven Earth | Riven Earth |
Alcazia Tangle | Alcazia Tangle |
Tarnished Haven | Founded by exiles from Kryta, this settlement is a common destination for political refugees. Those who find themselves "on the outs" with the current ruling faction in Lion's Arch come here to hide from the political upheaval rampant within the Krytan state. As a result, the haven's inhabitants are a combination of expatriates, agents, spies, and refugees. |
Slavers' Exile | Slavers' Exile |
Unknown Skill Icons[edit]
There are 14 skills icons in the Norn title track. The 2 unlinked icons are :
- File:User Chriskang Unknown Norn Skill1.jpg
- File:User Chriskang Unknown Norn Skill2.jpg --> Looks like a "Human Blessing"
There are 13 skills icons in the Asuran title track. The unlinked icon is :
Moreover there are 15 icons for Deldrimor skills.
And 13 Ebon skills.