User:Cloud/Skill Tags
Skill Tags[edit]
I've been maintaining a skill database for a long time and one aspect that I'd like to see moved into GWW are tags used to categorize skills. Included here is the basic naming pattern and specific tags that I've used, and while I'd like to keep the general level of detail I'm quite happy to discuss names and groupings. I already have these assigned to skills, although some (especially Nightfall skills) didn't get looked over very carefully -- a fact I'm in the process of correcting.
If you'd like to know what on earth I could possibly want to use all this for, visit GuildBuilds create a new character and click the Change Filter button at the top of the skill list.
Composition of a Tag[edit]
A tag is either one of the special tags or is built from an aspect with optional (up to one each) effect, target, and area suffixes attached with dashes.
Aspect[edit]
- adrenal - Adrenaline pool used by warrior and paragon skills
- armor - Armor rating
- attack - Standard weapon attacks
- block - Chance to block attacks
- cast - Activation time of spells
- corpse - Body of slain corpeal creature
- critical - Critical hit chance
- damage - Direct damage or weapon bonus damage.
- ecost - Energy cost of skill
- enchant - Enchantments
- energy - Energy
- exhaust - Energy exhaustion
- heal - Direct healing
- health - Used for things that effect health but aren't heals or damage
- hex - Under the effect of a hex spell
- interrupt - Interruption of a foes skill or action
- item - Something held (e.g. flag, repair kit, ashes of an item spell)
- knockdown - Knockdown
- lock - Locks skill or skills making them unusable for a period of time
- minion - Animated undead minions
- move - Movement speed
- preparation - Ranger preparations
- recharge - Skill recharge time, not skill lock a la Diversion
- rez - Resurrects dead party members or animal companions
- sacrifice - Life sacrifice as part of skill activation
- shadowstep - Assassin style shadow-step, not pure teleports
- shout - Shout or chant
- signet - Signet skills
- skill - Generic skill
- spell - Skills of the spell family (enchant, hex, etc)
- spirit - Created or summoned spirits
- stance - Stance of user or target
- teleport - True teleport, not shadow-step
- touch - Touch skills
- weapon - Weapon spells
Condition Aspects[edit]
- condition - Any or all conditions
- bleeding - Bleeding condition
- blind - Blind condition
- burning - Burning condition
- crippled - Crippled condition
- dazed - Dazed condition
- deepwound - Deepwound condition
- disease - Disease condition
- poison - Poison condition
- weakness - Weakness condition
Effect[edit]
- buff - Improves the aspect (e.g. dmg, heal, move speed) but separately applied
- counter - Decreases effectiveness or prevents completely
- drain - Removes from pool of energy or adrenaline
- gain - Increase in pool of energy or adrenaline
- gone - Completely empties pool (adrenaline or energy)
- leak - Periodic loss, triggered by some event
- nerf - Weakens the effect (e.g. low armor, higher cast time, etc)
- punish - Cause extra damage, conditions, or energy loss when aspect applies to foe
- remove - Removal of aspect (e.g. condition, hex, enchant)
- uses - Takes advantage of allied aspect (e.g. being enchanted)
Target[edit]
Used only for 'wrong' (e.g. heal foe, dmg ally) or unusual targets
- ally - Allied to skill user
- foe - Something hostile to skill user, usually target of skill
- pet - Personal or allied animal companions
- self - Applies to user of the skill
Area[edit]
Tags with area modifiers should always be accompanied by the unadorned version, and if more then one area modifier applies, use multiple tags. For example, Fire Storm should have 'damage', 'damage-aoe', and 'damage-ot'
- aoe - Effects others around target
- ot - Applies over time (e.g. fire storm, empathy)
Special[edit]
- lead-attack - Acts as lead attack in assassin skill chain
- offhand-attack - Acts as off-hand attack in assassin skill chain
Tags currently assigned to skills[edit]
Tag | Examples | Description |
---|---|---|
adrenal-counter | Soothing Images | Prevents adrenaline gain or use |
adrenal-drain-aoe | Ancestor's Visage | Causes adrenaline loss to multiple targets |
adrenal-gain | "To the Limit!" | Gives adrenaline directly or increases the rate its gained |
adrenal-gain-aoe | Dark Fury | Gives adrenaline directly or increases the rate for multiple targets |
adrenal-gone | Wild Blow | You lose all adrenaline |
adrenal-punish | Signet of Rage | Extra effect against users of adrenal skills |
armor-buff | Dolyak Signet | Increases target armor rating |
armor-nerf | Weaken Armor | Reduces target armor rating |
armor-nerf-self | Elemental Resistance | Reduces users armor rating |
attack-counter | Pacifism Reckless Haste |
Prevents or causes attacks to miss (not blocking) |
attack-punish | Empathy | Target gets damage, conditions, or energy loss when attacking |
attackspeed-buff | Frenzy | Increases attack rate |
attackspeed-nerf | Shadow of Fear | Reduces targets attack rate |
block | Aegis | May block incoming attacks |
block-counter | Crossfire Rigor Mortis Wild Blow |
Prevents or reduces the chance of target blocking attacks |
block-punish | Swift Chop | Extra effect against blocking foe |
cast-buff | Glyph of Sacrifice | Reduces time to cast spells |
*** cast-nerf | *** use spell-counter | Increases cast time of spells |
*** cast-punish | *** use spell-punish | Extra effect if target is casting a spell |
corpse | Animate Bone Fiend Well of Blood |
Requires and exploits an unexploited corpse |
corpse-counter | Malign Intervention | Prevents corpse exploitation |
corpse-uses | Lamentation | Added effect when corpse is present |
critical-buff | Critical Eye | Causes or increases chance of a critical hit |
critical-counter | Balanced Stance | Prevents critical hits from occuring |
damage | Flare Power Attack |
Direct damage, or bonus damage on a weapon |
damage-aoe | Fire Storm Cyclone Axe |
Causes damage to multiple targets |
damage-buff | Barbs Strength of Honor |
Enhances damage done |
damage-limit | Angelic Protection Protective Spirit |
Limits damage received |
damage-nerf | Shielding Hands | Reduces damage when it is taken |
damage-ot | Empathy Fire Storm |
Inflicts damage over time |
damage-self | Ether Prodigy | Damage to self, but not a sacrifice |
ecost-buff | Glyph of Lesser Energy | Reduces energy cost of skills |
ecost-nerf | Primal Echoes | Increases energy cost of skills |
enchant-buff | Blessed Aura | Makes enchantments last longer |
enchant-counter | Nature's Renewal | Makes enchantments harder to apply or expire sooner |
enchant-punish | Defile Enchantments | Better against enchanted foes |
enchant-remove | Rend Enchantments | Enchantment removal |
enchant-uses | Dwayna's Kiss | Better when target ally is enchanted |
energy-buff | Mighty Was Vorizun | Increases maximum energy |
energy-degen | Malaise | Energy degeneration |
energy-degen-self | "The Power Is Yours!" | Energy degeneration |
energy-drain | Energy Burn | Removes energy from target |
energy-drain-aoe | Chaos Storm Signet of Weariness |
Removes energy from multiple targets |
energy-drain-ot | Chaos Storm Spirit Shackles |
Removes energy from target or targets over time |
energy-gain | Offering of Blood | Restores energy |
energy-gain-aoe | Aria of Zeal | Restores energy to multiple allies |
energy-gain-foe | Power Return | Restores energy to foe |
energy-gain-ot | Critical Eye Spirit of Failure |
Restores energy whenever event occurs |
energy-gone | Glyph of Essence | You lose all energy |
energy-leak | Divine Boon Spinal Shivers |
You lose energy whenever event occurs |
energy-regen | Blood Ritual | Energy regeneration |
exhaust | Arcane Languor Equinox |
Causes or increases exhaustion |
heal | Gift of Health | Heals |
heal-aoe | Heal Area | Healing multiple targets |
heal-buff | Life Attunement | Improves heals or causes heals as side effect |
heal-counter | Scourge Healing | Reduces or prevents healing |
heal-nerf | Lingering Curse | Prevents or reduces effectiveness of healing |
heal-ot | Healing Seed | Healing per second or per event |
heal-pet | Comfort Animal | Heals animal companion |
heal-self | Ether Feast | Pure self-heal, or heals self as a side effect |
health-buff | Endure Pain Vital Weapon |
Increase maximum health |
health-degen | Conjure Phantasm | Health degeneration |
health-degen-self | Malaise | User gets health degeneration |
health-regen | Healing Breeze | Health regeneration |
health-steal | Vampiric Gaze | Life stealing |
hex-buff | Mantra of Persistence | Increases duration of hexes |
hex-counter | Hex Breaker Holy Veil |
Prevents hexes, reduces effect, or makes them harder to apply |
hex-punish | Accumulated Pain Soul Barbs |
Added effect against hexed targets |
hex-remove | Remove Hex | Hex removal |
hex-remove-aoe | Hex Eater Signet | Removes hexes from multiple allies |
hex-uses | Dwayna's Kiss | Better when target ally is hexed |
interrupt | Distracting Shot Power Spike |
Interrupts skill or action |
interrupt-aoe | Choking Gas Distracting Blow |
Interrupts multiple targets |
interrupt-counter | Glyph of Concentration | Prevents or mitigates interruptions |
item-uses | Soothing Memories | Better when caster and/or target is holding an item |
knockdown | Gale | Causes knockdown |
knockdown-buff | Earthbind | Increases knockdown duration |
knockdown-counter | Balanced Stance | Prevents knockdowns |
knockdown-punish | Aftershock | Better against knocked down foes |
lead-attack | Iron Palm | Functions as a lead attack for Assassin skill chains |
lock | Blackout Simply Thievery |
Foe skill is unusable for period of time |
lock-ally | Rebirth | Locks skills of ally (e.g. Rebirth) |
lock-self | Focused Shot | Locks some or all of your skills |
minion | Animate Bone Fiend Blood of the Master |
Creation and maintainence of undead minions |
minion-punish | Banishing Strike | Better when the target foe is a minion |
minion-uses | Taste of Death | Requires or benefits from the use of a minion |
move-buff | Sprint | Increases movement speed |
move-nerf | Ice Prison Imagined Burden |
Reduces movement speed, but not by crippling |
move-nerf-self | Obsidian Flesh | Reduces users movement speed, but not by crippling |
move-punish | Bull's Strike | Better against moving foes |
off-hand-attack | Mantis Touch | Functions as an off-hand attack for Assassin skill chains |
preparation-buff | Practiced Stance | Make preparations last longer |
recharge-buff | Arcane Echo Mantra of Recovery |
Recharages skills or reduces recharge time (directly or by creating a duplicate) |
recharge-nerf | Tease | Increases skill recharge time |
recharge-nerf-self | Glyph of Sacrifice | Increases users skill recharge time |
rez | Restore Life | Resurrect party members |
rez-buff | "We Shall Return!" | Increased initial health and energy when resurrected |
rez-pet | Comfort Animal | Resurrect animal companions |
rez-temp | Vengeance | Temporary ressurection (e.g. Vengence, Unyielding Aura) |
sacrifice | Blood is Power | Skill activation involves a life sacrifice |
sacrifice-nerf | Awaken the Blood | Makes sacrifices hurt more |
sacrifice-punish | Scourge Sacrifice | Extra health or energy loss when target does sacrifices |
shadowstep | Death's Charge | Skill involves shadow stepping |
shout-buff | Vocal was Sogolon | Increase duration of shouts or chants |
signet-buff | Keystone Signet | Improves signets, generally by reducing recharge or activation |
signet-counter | Ignorance | Prevents signets or makes them more difficult to use |
skill-copy | Arcane Echo | Duplicates another skill |
skill-punish | Spiteful Spirit | Punishes the use of skills in general (e.g. Spiteful Spirit) |
spell-counter | Guilt Spell Breaker |
Prevents, makes more difficult, or works to counteract spell casting |
spell-punish | Backfire | Punishes the use of spells |
spirit | Bloodsong Winter Anguished Was Lingwah |
Creates a spirit |
spirit-counter | Unnatural Signet | Prevents, destroys, or otherwise makes spirits less effective |
spirit-punish | Banishing Strike | Added effects with enemy spirits |
spirit-uses | Mend Body and Soul | Better when spirits are present |
stance-counter | Wild Blow | Prevents, ends, or shortens duration of stances |
stance-uses | Standing Slash | Added effect when target is in stance |
teleport | Consume Corpse Rebirth |
Teleportation, not shadow-stepping. (e.g. Consume Corpse, Rebirth) |
touch | Vampiric Touch | Skill is a touch skill |
touch-counter | "Can't Touch This!" | Prevents touch skills |
weapon-uses | Wielder's Boon | Better depending on if the user and target are under weapon spells |
Condition tags[edit]
Tag | Examples | Description |
---|---|---|
condition-aoe | Fevered Dreams | Spreads conditions to multiple targets |
condition-buff | Extend Conditions | Increase condition duration |
condition-counter | Avatar of Melandru Infuse Condition |
Prevents or reduces duration of conditions |
condition-punish | Fragility | Extra effect against target suffering from condtion |
condition-remove | Draw Conditions Mend Ailment |
Condition removal, works on any condition |
condition-remove-aoe | Martyr | Remove conditions of any type from multiple allies |
condition-remove-foe | Crystal Wave | Removes one or more conditions from foe |
condition-self | Draw Conditions | Causes user to contract conditions |
condition-transfer | Plague Touch | Transfers condition from you to target, imples condition removal |
condition-transfer-aoe | Plague Sending | Transfers condition from you to multiple targets |
condition-uses | Words of Comfort | Extra effect when target ally has a condition |
bleeding | Sever Artery | Causes bleeding |
bleeding-punish | Gash | Extra effect against bleeding targets |
bleeding-self | Blood Drinker | Makes user start bleeding |
blind | Blinding Flash | Causes blindness |
blind-aoe | Blinding Surge | Causes blindness to multiple targets |
blind-punish | Signet of Shadows | Extra effect against blind targets |
blind-remove | Antidote Signet | Removes blindness |
burning | Immolate | Causes burning |
burning-punish | Searing Flames | Extra effect against burning targets |
burning-self | Cautery Signet | Sets youreself on fire |
crippled | Axe Rake | Causes crippling |
crippled-punish | Jungle Strike | Better against crippled foes |
crippled-remove | Illusion of Haste | Crippled removal |
crippled-self | Illusion of Haste | Cripples user of the skill |
dazed | Broad Head Arrow | Causes dazed |
dazed-counter | Glyph of Concentration | Ignores, prevents, or reduces the duration of dazed |
deepwound | Dismember | Causes deep wound |
deepwound-punish | Axe Rake | Added effect against targets with Deep Wound |
disease | Rotting Flesh | Causes disease |
disease-remove | Antidote Signet | Removes disease |
poison | Poison Arrow | Causes target to be poisoned |
poison-remove | Antidote Signet | Poison removal |
poison-self | Chilblains | Makes yourself poisoned |
weakness | Enfeeble | Causes weakness |
weakness-punish | Heavy Blow | Better against targets with weakness |