User:Jette/jifibi

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Jette Institute for Incredibly Bad Ideas[edit]

By Dr. Jette Antral, M.D. Ph.D., D.Litt., etc.

Work in progress (mercurial ate the rest).

Ritualist[edit]

  • Displacement.jpg Resolve –

15 Energy3 Activation time45 Recharge time – Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot be interrupted. Prevention effect: this spirit takes 60 damage.

Ranger[edit]

Wilderness Survival[edit]

  • Pestilence (large).jpg Magma –

15 Energy3 Activation time30 Recharge time Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range suffer from Burning and Crippled (3 seconds).

Marksmanship[edit]

  • Splinter Shot.jpg Splintering Arrows –

15 Energy2 Activation time12 Recharge time Preparation. For 24 seconds, your arrows splinter on contact, dealing 5...41...50 damage to up to 3 adjacent foes.

Monk[edit]

10 Energy1 Activation time30 Recharge time Elite Enchantment Spell. For 10 seconds, target ally cannot be targeted by enemies and all damage is converted to healing.

Assassin[edit]

10 Energy2 Recharge time Dagger attack. +19...29...31 damage. +15...63...75 damage if target foe's Health is above 90%. This skill can be activated from 100 feet.

Necromancer[edit]

Curses[edit]

10 Energy2 Activation time15 Recharge time Hex spell (30 seconds). Target takes 10...82...100 damage whenever an enchantment is lost.

10 Energy2 Activation time15 Recharge time Hex spell (30 seconds). Target takes 10...50...60 damage and loses an enchantment whenever an enchantment is lost.

Death Magic[edit]

  • User Zerpha The Improver skill icons unused N6.png Minion Light –

17% Sacrifice1 Energy5 Activation time4 Recharge time Spell. Heal target ally for 60...156...180. No health sacrifice if any minions are in earshot.

  • User Zerpha The Improver skill icons unused N20.png Death –

10 Energy3 Activation time20 Recharge time Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all non-spirit foes within its range lose 1...6...7 health for each second this spirit was alive. This spirit dies after 20 seconds.

Mesmer[edit]

  • Visions of Regret (large).jpg Wastrel's Conundrum –

5 Energy0.25¼ Activation time1 Recharge time – Elite hex spell (20 seconds). Also affects adjacent foes. Triples skill casting time. Hexed foes and all adjacent foes take 10...82...100 damage every time that foe doesn't use a skill for 3 seconds.