User:Jette/jifibi
Jette Institute for Incredibly Bad Ideas[edit]
By Dr. Jette Antral, M.D. Ph.D., D.Litt., etc.
Work in progress (mercurial ate the rest).
Ritualist[edit]
15 3 45 – Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot be interrupted. Prevention effect: this spirit takes 60 damage.
Ranger[edit]
Wilderness Survival[edit]
15 3 30 Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range suffer from Burning and Crippled (3 seconds).
Marksmanship[edit]
15 2 12 Preparation. For 24 seconds, your arrows splinter on contact, dealing 5...41...50 damage to up to 3 adjacent foes.
Monk[edit]
10 1 30 Elite Enchantment Spell. For 10 seconds, target ally cannot be targeted by enemies and all damage is converted to healing.
Assassin[edit]
10 2 Dagger attack. +19...29...31 damage. +15...63...75 damage if target foe's Health is above 90%. This skill can be activated from 100 feet.
Necromancer[edit]
Curses[edit]
10 2 15 Hex spell (30 seconds). Target takes 10...82...100 damage whenever an enchantment is lost.
10 2 15 Hex spell (30 seconds). Target takes 10...50...60 damage and loses an enchantment whenever an enchantment is lost.
Death Magic[edit]
17% 1 5 4 Spell. Heal target ally for 60...156...180. No health sacrifice if any minions are in earshot.
10 3 20 Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all non-spirit foes within its range lose 1...6...7 health for each second this spirit was alive. This spirit dies after 20 seconds.
Mesmer[edit]
5 ¼ 1 – Elite hex spell (20 seconds). Also affects adjacent foes. Triples skill casting time. Hexed foes and all adjacent foes take 10...82...100 damage every time that foe doesn't use a skill for 3 seconds.