User:Jioruji Derako/Specialized Technical Experimentation Page
Warning!
Contents of this page are subject to change. Contents include in-game research, HTML and CSS coding tests, and particularly awesome ideas that have no current application.
Please keep in mind, this page is NOT a SANDBOX. It is a Specialized Technical Experimentation Page (S.T.E.P. for short). Calling this page a Sandbox will not be tolerated, for a Sandbox this page is not. This page can fill many roles, none of which include Sandbox. Sandbox is not the purpose of this page, for this page cannot fill the role of a Sandbox.
Current Testing in Progress:[edit]
Database query: *there is one test in progress at this time. Results shown below.*
Why Assassin Heroes can't figure out Assassin skills[edit]
...is the purpose of this test. Namely, why can't Assassin Heroes can barely handle simple tasks such as Lead > Offhand > Dual, and are unable to handle complex skills such as Falling Spider.
- Heroes can handle attack chains, but do so at a slow rate, making quick chains ineffective.
- A Hero's response time is much to slow for skills that must hit a knocked-down foe, making skills like Falling Spider and Crushing Blow useless.
- Heroes will not activate any skill they don't need, which can interfere with many strategies that involve pre-casting before engagement.
Currently, there are some skills Assassin Heroes can use rather effectively, and should be taken advantage of as much as possible. Other skills are the reverse, and should be avoided at all costs. The below is a list of currently tested skills.
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more to come. Please contribute if you can!