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Hello! I'm new to GW Wiki, so forgive my nubbiness.

Ideas to Improve GW[edit]

I know with GW2 coming out next year, this section probably won't matter much but oh well.


Expertise - For each rank of Expertise, the Energy cost of all of your attacks, Rituals, and touch skills are decreased by 2%. Rangers skills are decreased by an additional 3%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise.


ElementalistMind Blast - Energy5, Activation time1, Recharge time15. Elite Spell. Target foe is struck for 15...51...60 damage. If you have more Energy than target foe, you deal an additional 15...51...60 damage and cause Exhaustion to that foe. This Spell causes Exhaustion. (Attribute: Energy Storage)

ElementalistGlowing Bolt - Energy5, Activation time1, Recharge time8. Spell. Send out a Glowing Bolt that strikes for 5...41...50 lightning damage if it hits. If Glowing Bolt strikes a Blinded foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. This spell has 25% armor penetration. (Attribute: Air Magic)