User:MularcTemplare/SandboxRMP
THIS IS A TESTING AREA, ANYTHING BELOW THIS LINE IS QUITE PROBABLY INACCURATE.
War Never Changes
Ronan's Skills |
1. Decapitate (Elite)
Elite Axe Attack. Deals +50 damage. Inflicts Deep Wound condition (20 seconds). Automatic critical hit. You lose all adrenaline and Energy.
Axe Attack. Deals +20 damage. Interrupts an action if target foe has a Deep Wound.
Axe Attack. Deals +20 damage and inflicts Weakness condition (20 seconds) if target foe has a Deep Wound.
Skill. You are healed for 110 and gain 3 strikes of adrenaline.
Skill. (10 seconds.) You have +450 maximum Health.
Stance. For 5 seconds, any damage Ventari takes is redirected to you.
Skill. For 10 seconds you move 33% faster and gain +25 health each second whilst moving.
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Ventari's Skills |
Enchantment Spell. For 20 seconds, while you are casting spells, foes cannot target you with spells.
Hex Spell. (15 seconds.) Target foe cannot attack.
Elite Hex Spell. For 20 seconds, adjacent foes cannot attack.
Spell. You are healed for 110 health.
Elite Enchantment Spell. For 17 seconds, target ally cannot be the target of enemy spells.
Enchantment Spell. For 20 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.
Spell. For 5 seconds, the next skill or spell used against target ally fails. That skill or spell is used on the foe who performed the action instead. 8. Blank Slot |
The Fall of Arah
Khilbron's Skills |
1. Abbadon's Hunger
You steal 75 health from target foe. That foe is afflicted by Weakness and Disease for 5 seconds.
Spell. Deals 50 damage. Steals 50 Health if target foe's Health is above 50%.
Hex Spell. For 24 seconds, target foe suffers -3 Health degeneration, and you gain +3 Health regeneration.
Target foe is hit for 200 damage. This is armour ignoring. If the target dies due to this skill, it's corpse is exploited and a level 20 Smoke Phantom is summoned bound to you.
If this attack hits target foe it removes one enchantment. If an enchantment is removed you gain 100 Health and 5 Energy.
Steal up to 200 Health from each foe within 30 feet. (The amount from each enemy is random.) |
Pilgrimage
Burntsoul's Skills |
1. "Go For the Eyes!"
Shout. (10 seconds.) Allies in earshot's next attack is a critical attack.
Skill. (10 seconds.) You gain 33% more adrenaline.
Chant. (10 seconds.) Allies in earshot's next attack causes burning for 3 seconds.
Shout. (5 seconds.) Party members in earshot gain +7 Health regeneration.
Shout. (5 Seconds) Allies within earshot move 33% faster. Their next attack cripples their target. They will rally towards the point you set.
Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 112 fire damage.
Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 50 fire damage. This scorches the earth.
Spell. If you are standing on scorched earth, summons a lvl 15 Titan with fireball which attacks nearby foes. This summon dies when this spell is recharged. |
Hunting the Wild
Signy's Skills |
1. Read the Wind
Preparation. (24 seconds). +10 damage. Your arrows move twice as fast.
Bow Attack. Deals +10 damage. Unblockable. Easily Interrupted.
Bow Attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 25% less damage.
Spell. Removes an enchantment from target foe. Removal effects: you gain 15 Energy; this spell is replaced with that enchantment (10 seconds).
Spell. Remove an enchantment on you. You gain 10 health for reach second of the duration left, and deal this amount in damage to nearby enemies.
Stance. For 90 seconds, whenever you take cold damage, the damage is reduced by 50% and you gain 2 Energy.
Elite Bow Attack. Unblockable. Inflicts Crippled condition (10 seconds).
Form. For 40 seconds, you assume the form of a bear. While in this form, your Health is increased by 250 and your attacks strike for 25% more damage. |
First Contact
Viiya's Skills |
Spell. Projectile: deals 40 earth damage. You gain 15 energy.
Spell. Your energy regeneration is becomes +0. You have +6 health regeneration and lose 2 energy each time you are hit. This spell ends when your energy reaches 0.
Ward Spell. Lasts 20 seconds. Foes in this ward move 50% slower
Hex Spell. Hexes foes near you for 20 seconds. These foes move 50% slower.
Spell. Target foe and all adjacent foes are struck for 112 earth damage and knocked down.
Use your knowledge of geomancy to destroy an Asura gate.
Spell. Drop Stalegtites on all surround enemies, dealing 200 earth damage and knocking them down. |