User:Nalath/Created Skills
Feel free to leave comments on them...
Note: Some Skills may contain spoilers
Another Note: I dunno all the skills that Guild Wars has to offer, so some skill might essential be the same as another skill... if so please tell me...
Yet Another Note: Some skills, are what i would think would be the elite version of non-elite skills
Yet Another Note: Skills power(?) is based on 1...12...16 attribute points.
Assassin[edit]
Critical Strikes
Dagger Mastery
Deadly Arts
- Shadow Daggers 5 1 5
- Elite Spell. Send out 0...3...4 Shadow daggers at foe, and foes adjacent to your target. These Daggers hit for 5...50...55 shadow damage.
- tho the wording is kinda bad... but what i wanted was... if theres say 4 foes... with 16 deadly arts.... u hit each foe once for 55 dmg... but if theres 1 foe.. u hit him 4 times for 55 dmg (grand total of 220 dmg)...
Shadow Arts
- Shadow Replacement 10 1 30
- Enchantment Spell. Enchant target other ally for 5...15...18 seconds. The next time you would get hit it misses, and you shadow step to target ally. When Shadow Replacement Ends, nothing happens.
Unlinked
Dervish[edit]
Earth Prayers
Mysticism
- Avatar of Kormir 15 2 30
- Elite Form. For 10...54...70 seconds, shouts and chants that effect you last 20% longer on you, and enchantments cast on you last 10% longer on you. This skill is disabled for 120 seconds.
Scythe Mastery
Wind Prayers
Unlinked
Elementalist[edit]
Air Magic
- Lightning Glyph 5 1 10
- Hex spell. Hex target foe with Lightning Glyph. For The next 1...3...4 attacks against hexed foe has 20% armor penetration.
Earth Magic
- Stone Glyph 5 1 10
- Hex spell. Hex target foe with Stone Glyph. For the next 1...3...4 attacks hexed foe does cannot be a critical hit.
Energy Storage
- Energy Spike 25 5 45
- Elite Spell. Target foe gets struck for 1…2…2 damage for each point of energy you have (maximum of 200 damage)
- Transmit Energy 10 3 15
- Elite Spell. Sacrifice 10%…20%…25% of your energy. Target other ally gains the amount of energy sacrificed. This spell causes exhaustion.
- OR (Which is better? or they both suck?)
- Transmit Energy 10 3 15
- Elite Spell. Sacrifice 15% of your energy. Target other ally gains 100%...150%...165% the amount of energy sacrificed. This spell causes exhaustion.
- Power Glyph 5 1 10
- Hex spell. Hex target foe with Power Glyph. For the next 1...3...4 skills hexed foe uses causes exhaustion.
Fire Magic
- Heat Glyph 5 1 10
- Hex spell. Hex target foe with Heat Glyph. For the next 1...3...4 attacks against hexed foe cause burning for 2 seconds.
Water Magic
- Mark of Grenth 15 2 20
- Elite Hex Spell. Target foe and all nearby foes are hexed with Mark of Grenth. For 10…30…37 seconds whenever a hex foe is struck with cold damage, all hexed foes move 66% slower for 2…7…10 seconds.
- Ice Glyph 5 1 10
- Hex spell. Hex target foe with Ice Glyph. For the next 1...3...4 attacks against hexed foe slows them 66% for 2 seconds.
Unlinked
Mesmer[edit]
Domination Magic
- Confuse 15 4 20
- Hex Spell. Target foe for is hexed with confuse. For 2...5...7 seconds, target foe attacks a random foe.
- Note... I mean one of the foe allies....
Fast Casting
Inspiration Magic
Illusion Magic
Unlinked
Monk[edit]
Divine Favor
Healing Prayers
Protection Prayers
Smiting Prayers
- Holy Light 15 1/4 1
- Elite Spell. Holy Light deals 20... 50...55 holy damage to target foe. Holy light deals double damage to Undead foes.
- I know Holy damage already deals double damage to undead... but this skill would double that...so it would quadruple it...
Unlinked
Necromancer[edit]
Blood Magic
Curses
Death Magic
Soul Reaping
Unlinked
Paragon[edit]
Command
Leadership
Motivation
Spear Mastery
Unlinked
Ranger[edit]
Beast Mastery
Expertise
Marksmanship
Wilderness Survival
Unlinked
Ritualist[edit]
Channeling Magic
Communing
Restoration Magic
- Helpful was Togo 20 4 60
- Elite Item Spell. Hold Togo’s ashes up to 5...11...15 seconds. While holding Togo’s ashes you gain +5…+11…+15 armor, +0…+1…+2 energy regeneration and +0…+1…+2 health regeneration. When you drop Togo’s ashes 1…2…3 closet other allies gain +5…+10…+13 armor, +0…+1…+2 energy regeneration and +0…+1…+2 health regeneration for 7…12…16 seconds.
Spawning Power
Unlinked
Warrior[edit]
Axe Mastery
Hammer Mastery
Strength
- "Hit Me Now!" 10 30
- Shout. For 5...16...20 seconds, you have -4...-1...0 Health regeneration and have +20...+50...+70 armor.
- "Hit Us Now" 13 30
- Elite Shout. For 7...16...20 seconds all allies next to you have -3...0...+2 Health regeneration and have +15...+40...+60 armor.
Swordsmanship
Tactics
Unlinked