User:Raine Valen/Mass Balance/Critical Hits

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Critical Hits[edit]

On Moving Foes:[edit]

Current:[edit]

  • "If you strike a moving foe in the back, you will always score a critical hit."

Proposed:[edit]

Raine's Proposal:[edit]

  • "If you strike a foe in the back, your chance to score a critical hit is doubled."
    • The auto-crit mechanism had previously allowed any attacker with an IMS to do borderline-degenerate damage to any fleeing foe. In this new form, the mechanism makes scoring a critical hit more likely in those situations, but not guaranteed. Also, it has been expanded to apply to stationary targets; having those pesky assassins stabbing you in the back is more dangerous than keeping your front to them. Hopefully, this can add another facet to positioning strategy. User Raine R.gif Raine - talk 17:56, 4 February 2009 (UTC)

On Higher and Lower Levels:[edit]

Current:[edit]

  • "The chance of scoring a critical hit depends on the target's level compared to the attacker's level."

Proposed:[edit]

71.174.24.197's Proposal[edit]

  • The level-based critical hits are unfair to professions that rely on them in PvE. Remove level dependence completely.

On Weapon Attribute Ranks:[edit]

Current:[edit]

  • "For martial weapons, the attacker's rank in the weapon's attribute is also a significant factor."

On added damage:[edit]

Current:[edit]

  • "If you score a critical hit, you will deal damage equal to your weapon's max base damage, multiplied by the square root of two (~1.4)."

Proposed:[edit]

145.94.74.23 's Proposal:[edit]

  • "If you score a critical hit, you will deal damage equal to the amount of damage you were about to do, multiplied by the square root of two (~1.4)."
    • In Guild Wars, because of the critical hits, some weapons are more desirable because they simply have a higher maximum damage. While normally one would choose between higher avarage damage or higher maximum damage, the maximum-and-then-some-more-rule means that axes will have both a higher maximum and a higher average damage at rank 12 and higher than swords. It is also the reason why scythes, which would be pretty balanced because of the huge difference between maximum and minimum damage, can deal those insane spikes of 100+ damage. If the critical hit damage would not be based on the maximum damage, the difference between maximum and minimum damage would mean a lot more, instead of just the maximum damage. 145.94.74.23 12:17, 6 February 2009 (UTC)
it wouldnt make sense to crit someone with your scythe for 14 damage... it should hit hard ffs but not overpowered with things like scythes, so this is good, but a double multiplier would be better - Wuhy User Wuhy sig.jpg 04:04, 23 July 2009 (UTC)