User:Raine Valen/Mass Balance/Monk/Skills/Smiting Prayers

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Smiting Prayers[edit]

Banish Banish[edit]

Current:[edit]

  • 5Energy 1Activation time 10Recharge time Spell. Deals 20...56...65 holy damage. Summoned creatures take double damage.

Proposed:[edit]

Boro's Proposal[edit]

  • 5Energy 1Activation time 4Recharge time Spell. Deals 20...52...60 holy damage. Summoned creatures take double damage.
    • Previously this spell was weak and it's long recharge made it useless for any situation, even when players were fighting with teams using many spirits. The reduced recharge now makes it useful for damage dealing and it has increased damage to make it useful in other situations. Boro 10px‎ 12:41, 8 March 2009 (UTC)

Retribution Retribution[edit]

Current:[edit]

  • 1Tango-upkeep.png, 10Energy, 2Activation time Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5...17...20 damage).

Proposed:[edit]

Raine's Proposal[edit]

  • 10Energy, 0.25¼Activation time, 5Recharge time Enchantment Spell. For 3 seconds, target ally takes 10...26...30% less damage. When Retribution ends, all nearby foes take Holy damage equal to the amount prevented (maximum 120 damage).
    • Anti-spike skill. Explodes people if used well, does almost nothing if used badly. User Raine R.gif Raine - talk 20:23, 4 September 2009 (UTC)

Smite Smite[edit]

Current:[edit]

Proposed:[edit]

Raine's Proposal[edit]

  • 10Energy 1Activation time 4Recharge time Spell. Target foe takes 5...21...25 holy damage for each of their recharging hostile skills. Nearby allies are healed for half the damage dealt.
    • Smite is one of those skills that never sees play ever. It's been reworked into a very conditional damage skill and AoE heal. It maxes out at 160 damage and a huge AoE heal at r15, though finding a target with 8 recharging hostile skills isn't something one would expect often. A typical warrior, for example, has four to five hostile skills (Bull's, Evis, Exe, Dchop; Bull's, Earth Shaker, Crushing, Bash, Iron Palm), and, as often as not, the ones on the lower end of the adrenal spectrum are charged; I'd expect this to regularly hit for around 80. It might kill bad sins, though (WC, Falling Lotus, Twisting, Palm, Falling Spider, BoS). What I like particularly is that you can't spike out backline with it. User Raine R.gif Raine - talk 23:33, 18 July 2009 (UTC)