User:Raine Valen/Musings/Notes

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Profession-Specific[edit]

Warrior[edit]

Pro[edit]

  • If you land Bull's under IAS, you will need to qstep to land dchop. If you Frenzy after Bull's, you will not.
  • Most hammer knockdowns don't do additional damage. Don't waste knockdowns on targets with low health.
  • If you Shock a healer AFTER you inflict Deep Wound, you increase your odds of interrupting a skill and you gain more time to deal damage while they are knocked down.
  • Players attempting to kite when a knockdown hits will turn in the direction they were attempting to move while knocked down; foes that turn away from you are probably attempting to flee, and so can generally be qbull'sed easily.
  • Most players kite immediately after being interrupted; use this for easy Bull's or Coward.

Anti[edit]

  • Many warriors queue Bull's Strike. Stopping to cast a spell or wand when they run into adjacent range of you will cause them to miss Bull's.

Ranger[edit]

Pro[edit]

  • Make it a practice to tab through targets even when not running Apply.
  • You can remove Shield Bash for your melee with your attack skills.
  • There's a short time before the arrow leaves the bow where you can quarterstep; this makes it possible to land attacks on foes that would otherwise be obstructed.

Anti[edit]

  • Shield Bash blocks ranger interrupts; use it for important casts (like Faint) if necessary.

Ritualist[edit]

Pro[edit]

  • Life's duration is the same as its recharge, so you can easily tell when a Life heal will trigger by looking at its recharge status.

Anti[edit]

  • Weapon of Warding has a long recharge. Since rits tend to cast it on themselves, it is often worthwhile to hit a rit a few times before spiking something else.
  • If you catch casters wanding, keep in mind that Warding will not stick on them.

Monk[edit]

Pro[edit]

  • Your ideal energy is between "full" and "5 less than full". "Managing Energy" is not the same as "not running out of energy". Conversely, sitting on full energy is a waste.
  • Both you and your party are very vulnerable between your casting of Auspicious and Heal Party.
  • Don't queue spells while knocked down unless you can prevent interrupts when you get up.

Anti[edit]

  • Monks typically cast WoH immediately after Patient if their health is still below 50% - this makes them easy to interrupt.

Game-Specific[edit]

HA[edit]

  • Attempting to use any skill that returns an "invalid target" message (res sig, specifically) will reset your position on your client; this is extremely useful in relic runs.