User:Raine Valen/Musings/Trash

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Boss: Menzies[edit]

Boss-like foe: Level 30 Warrior. 25 base Energy, 5000 Health, 4 Energy Regeneration, 180 Armor. 20 Strength, 20 Axe Mastery .
Monster skills:

  • Bull's Strike.jpg Punish:

5 Energy1 Activation time8 Recharge time Attack Skill. Deals +60 damage. Knocks down target and nearby foes if target foe was moving or using a skill.

  • Eviscerate.jpg Divide:

6 Adrenaline Attack Skill. Deals +90 damage and removes all Enchantments. Automatic critical hit. Inflicts Deep Wound, Cripple, and Daze conditions (60 seconds).

  • Cleave.jpg Destroy:

6 Adrenaline2 Activation time Attack Skill. Also hits nearby foes. Deals +160 damage and causes knock down (4 seconds). Inflicts Deep Wound and Cripple conditions (30 seconds) to any foes below 50% Health.

  • Disrupting Chop.jpg Disrupt:

2 Adrenaline½ Activation time Attack Skill. Interrupts a skill. Interrupt effect: All nearby foes are knocked down (3 seconds), take 80 damage, and interrupted skills are disabled for +30 seconds.

  • Shove.jpg Oppress:

5 Energy¾ Activation time8 Recharge time Skill. (6 seconds.) Target foe takes double damage and moves 90% slower. Initial effect: Target foe and nearby foes are knocked down (3 seconds).

  • Balthazar's Aura.jpg Halo:

25 Energy¼ Activation time4 Recharge time Enchantment Spell. (5 seconds minus one second for each 1000 Health you are missing.) End effect: Steal 25 Health from and deal 50 fire damage to all foes in the area, lose 1 condition and 1 hex, and this enchantment is reapplied. Ends if you hit with an attack, use a skill, or take damage over 50.

  • Primal Rage.jpg Battlegod:

5 Energy4 Recharge time Stance. You move 100% faster and attack 50% faster. Whenever you deal damage, with an attack, steal an equal amount of Health from all other foes in the area.

  • Vengeance.jpg Embrace the Darkness:

10 Energy2 Activation time12 Recharge time Hex Spell. (30 seconds.) Target foe takes 3 damage for each second this hex has been in effect. Whenever that foe would deal damage to one of their foes, the damage is dealt to their nearest ally, instead. Whenever that foe would heal one of their allies, their nearest foe receives the healing, instead. Whenever that foe heals or deals damage, that foe gains an equal amount of Health. If this hex is ends prematurely, that foe dies and a Well of Betrayal spawns at their location, preventing resurrection inside of it for 30 seconds.