User:Tennessee Ernie Ford/Shortcuts/Articles in need of review/Template:Vanquish note

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Mental Block.jpg Brain Fart
This material needs all the help it can get.
(I'm sure I meant something mo' better.)
Supportive Spirit.jpg OK to edit
You have permission to edit this page as long as you respect its intent. (I reserve the right to revert.)



Vanquishing and Cartographer Standard Notes[edit]

Some potential drafts for the notes at the end of explorable and mission articles, so that it looks the same on all pages. Optional text is in purple

  • Complete exploration of this [area|mission|outpost] contributes approximately [%] to the [continental] explorer title.
    • Watching [#|all] cutscenes accounts for [%].
    • Hard to reach spot
    • Hard to reach during [bonus|mission]
    • Other Optional Tips
  • To completely vanquish this zone, you must defeat approximately [low] – [high] monsters in Hard Mode.
    • You can reduce the number of kills required by [low] – [high] if [this|these]] [[quest is|quests are] active: [quest list].
    • You can increase the number of kills required by [low] – [high] if [this|these] [quest is|quests are] active: [quest list].
    • Be careful of pop-ups by avoiding [this area|triggering these beasts].
    • You can include up to [#] in your party by caravaning from [outpost].
    • Other Optional Tips

To Do

  • ensure this fits neatly in-between standard bullets
  • ideally, use icons rather than standard bullets
  • ideally, include options (below) as 2nd level bullets (standard icon)
  • pull variables from page directly (no user input req'd): [area|mission], [continental]
  • name the variables, so order doesn't matter (or at least the optional stuff)
  • add cartographer options: cutscene; hard-to-reach; see details at GM cartog; 1-2 other tips.
  • add vanquish options: active quest makes worse/better; pop-ups; section differences; caravan poss; extra morale boosts; 2-3 other tips.