User:Ultima Flames/Skills That need Change

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These are the Skills that i think should be changed.
Feel free to add on =D

Warrior[edit]

Shout. If target foe is below 30% health, your next attack skill does +0...34...43 damage and is unblockable to that foe.

Signet.For 0...6...7seconds, your attacks do + 0...12...15 damage.

Elite Stance.(5...13...15 seconds.) You have +20...76...90 armor, and take 5...17...20 less damage. Ends when you have absorbed a total of 50...290...350 damage.

Stance. For 8 seconds, your next 0...2...3 attack skills are unblockable.

Melee Attack. Deals +10...34...40 damage, inflicts cracked armor if target foe has deep wound.

Axe Attack. Deals +10...34...40 damage, inflicts deep wound if target foe is below 50% health.

Sword Attack. Deals +10...34...40 damage, if this attack misses all adjacent foes are struke for 10...34...40 damage.

Hammer Attack. Deals +10...34...40 damage, this attack knocks down target foe.

Elite Melee Attack. Deals +5...29...35 damage. Unlockable. You gain 1...3...4 adrenaline if you hit a foe that is under the effects of an enchantment.

Shout. All nearby foes are knocked down. You lose 5...1...0 energy for each foe knocked down. "None Shall Pass!" is disabled 7...5...4 seconds for each foe knocked down.

Hammer Attack. Deals +5...17...20 damage. Knocks down foe if target foe is attacking.

Axe Attack. Deals +5...29...35 damage. Always hits critical.

Elite Axe Attack. Deals +20...60...70 damage, inficts Deep Wound (15 seconds). Unblockable. You lose all adrenaline, and you are weakened.

Signet. You gain 80...120...130 health. Disable all non-warrior skills for 5 seconds.

Signet. You lose 1...3...4 conditions. You can not can not be affected by these conditions for 5...13...15.

Monk[edit]

Elite Enchantment Spell. All allies within earshout are immune to knockdown for the next 0...2...3 seconds. Deals 10...62...75 holy damage to foe on next knock down.

Spell. Target foe takes 25...57...65 holy damage. If target foe is a summoned creature, all foes within earshot take 35...47...50 holy damage. Quadriple damage on summoned creatures.

Elite Signet. Heal target and allies in the 5...81...100. Your next monk skill has 0...5...6 times divine favor bonus.

Hex Spell. Interrupts target foe's attack, if an attack skill is interrupted, it is disabled for 0...12...15 seconds, and target and up to 0...2...3 nearby foes cannot attack for 0...4...5 seconds.

Elite Skill. For 0...7...9 seconds, you take 0...14...17% less damage, all spells cast and recharge 0...14...17% faster, all spells cost 0...5...6 less energy. Ends if you attack, cast a hex spell, or use a signet.

Elite Signet. Removes a hex and condition. Removes another hex and condition for each enchantment on target ally (max 0...2...2).

Enchantment Spell. For 3...12...14 seconds, target ally has +0...6...7 regeneration. This skill has no Divine Favor Bonus.

Elementalist[edit]

Spell. Target foe takes 10...34...40 fire damage. If target foe is above 50% health, target foe takes an additional 10...34...40 fire damage.If target foe is under 50% health, target foe begins burning for 0...2...2 seconds.

Elite Ward Spell. Create a Stone Sheath at your location. For 0...15...19 seconds, while in Stone Sheath, all allies have a 75% block chance, and attacking foes are knocked down for 1...6...7 seconds. The same foe can only by knocked down twice.

Hex Spell. ‎For 0...6...7 seconds, the next time target foe takes elemental damage, target foe begins Burning for 0...4...5 seconds

Stance. For 0...11...14 seconds, you have a 50% chance to block attacks. Ends if you attack.

Spell. Deals 5...33...40 cold damage, target foe takes 5...25...30 more cold damage for each water magic hex on them (max 0...3...4}.

Ranger[edit]

Elite Signet. For 5...17...20 seconds, you have +0...2...3 marksmanship, and your arrows have a +35...79...90% chance to hit critical.

Bow Attack. Deals +25...45...50 damage. Unblockable. This arrow moves 50% slower.